The legend is true! Silas did write about gargoyle creation. Now that book is in the hands of the infamous mage, Aurelius. I must recover it at all costs.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Start with “Follow Crake”. This quest has 22 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.
What Moves the Dead is a quest.
Quest Reference
The in-game objectives in order, plus the characters, items and locations they involve.
Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next.
Branch and optional objectives may appear in a different order.
Where a step says “Marker only”, the journal does not give a fixed entrance, so follow the in-game marker for it.
A related objective target opens the objective area; it may not be the exact entrance or the NPC’s current position.
Action
Follow Crake.
Where
Follow the in-game marker.
If stuck
Action
Meet with Crake in Neustadt.
Where
Follow the in-game marker.
If stuck
Action
Follow Crake and Mevasser.
Where
Follow the in-game marker.
If stuck
Action
Inspect the woodcut.
Where
Follow the in-game marker.
If stuck
Action
Search for Silas's notes.
Where
Follow the in-game marker.
Show related objective target →Show related objective target →Show related objective target →Show related objective target →Show related objective target →If stuck
Action
Go with Crake to Altenmarkt.
What may appear next
If stuck
Action
Meet with Crake in Altenmarkt.
If stuck
Action
Ask the townsfolk about Silas.
What may appear next
If stuck
Action
Find the house by the stone arch.
If stuck
Action
Search inside the house.
If stuck
Action
Inspect the chimney.
If stuck
Action
Examine the floor next to the chimney.
If stuck
Action
Enter the basement.
Where
Enter the basement We found a hatch under the floorboards.
Follow the in-game marker.
Show related objective target →If stuck
Action
Search the basement.
If stuck
Action
Check where the passage leads.
Where
Follow the in-game marker.
If stuck
Action
Search the ruins.
What may appear next
If stuck
Action
Search the laboratory.
If stuck
Action
Search the deeper ruins.
Where
Follow the in-game marker.
If stuck
Action
Inspect the body.
If stuck
Action
Rescue Crake.
Where
Follow the in-game marker.
Show related objective target →Show related objective target →Show related objective target →Show related objective target →Show related objective target →If stuck
Action
Lead Crake out of the ruins.
What may appear next
If stuck
Action
Find the yellow house by the stone arch.
If stuck
These cards show alternative quest outcomes. Rewards from different endings are not added together.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Follow the in-game marker for those steps.