The legend is true! Silas did write about gargoyle creation. Now that book is in the hands of the infamous mage, Aurelius. I must recover it at all costs.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Start with “Follow Crake”. This quest has 22 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.
What Moves the Dead is a quest.
Quest Reference
Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.
Action
Follow Crake.
Where
Exact route still unclear
Journal objective: Follow Crake.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Meet with Crake in Neustadt.
Where
Exact route still unclear
Journal objective: Meet with Crake in Neustadt.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Follow Crake and Mevasser.
Where
Exact route still unclear
Journal objective: Follow Crake and Mevasser.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Inspect the woodcut.
Where
Exact route still unclear
Journal objective: Inspect the woodcut.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Search for Silas's notes.
Where
Exact route still unclear
Journal objective: Search for Silas's notes.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Go with Crake to Altenmarkt.
What may appear next
If stuck
Action
Meet with Crake in Altenmarkt.
If stuck
Action
Ask the townsfolk about Silas.
Where
Exact route still unclear
Journal objective: Ask the townsfolk about Silas.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
What may appear next
If stuck
Action
Find the house by the stone arch.
Where
Exact route still unclear
Journal objective: Find the house by the stone arch.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Search inside the house.
Where
Exact route still unclear
Journal objective: Search inside the house.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Inspect the chimney.
Where
Exact route still unclear
Journal objective: Inspect the chimney.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Examine the floor next to the chimney.
Where
Exact route still unclear
Journal objective: Examine the floor next to the chimney.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Enter the basement.
Where
Exact route still unclear
Enter the basement We found a hatch under the floorboards.
Journal objective: Enter the basement.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Search the basement.
Where
Exact route still unclear
Journal objective: Search the basement.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Check where the passage leads.
Where
Exact route still unclear
Journal objective: Check where the passage leads.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Search the ruins.
Where
Area known
Svartrau City →Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.What may appear next
If stuck
Action
Search the laboratory.
Where
Exact route still unclear
Journal objective: Search the laboratory.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Search the deeper ruins.
Where
Exact route still unclear
Journal objective: Search the deeper ruins.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Inspect the body.
Where
Exact route still unclear
Journal objective: Inspect the body.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Rescue Crake.
Where
Exact route still unclear
Journal objective: Rescue Crake.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Lead Crake out of the ruins.
Where
Exact route still unclear
Journal objective: Lead Crake out of the ruins.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
What may appear next
If stuck
Action
Find the yellow house by the stone arch.
Where
Area known
Svartrau Altenmarkt →Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.If stuck
These cards show alternative quest outcomes. Do not add rewards from different endings together.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Keep the quest active and use the in-game marker for these steps.