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Quest

What Moves the Dead

Start with “Follow Crake”. This quest has 22 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.

What Moves the Dead is a quest.

Coverage

Quest Reference

Before You Start

  • No quest-wide time restriction is confirmed. Follow any Day/Night or timer warning shown on the individual steps below.

In-Game Objectives

Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.

  1. 01

    Follow Crake

    Action

    Follow Crake.

    Where

    Exact route still unclear

    Journal objective: Follow Crake.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  2. 02

    Meet with Crake in Neustadt

    Action

    Meet with Crake in Neustadt.

    Where

    Exact route still unclear

    Journal objective: Meet with Crake in Neustadt.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  3. 03

    Follow Crake and Mevasser

    Action

    Follow Crake and Mevasser.

    Where

    Exact route still unclear

    Journal objective: Follow Crake and Mevasser.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  4. 04

    Inspect the woodcut

    Action

    Inspect the woodcut.

    Where

    Exact route still unclear

    Journal objective: Inspect the woodcut.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  5. 05

    Search for Silas's notes

    Action

    Search for Silas's notes.

    Where

    Exact route still unclear

    Journal objective: Search for Silas's notes.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  6. 06

    Go with Crake to Altenmarkt

    Action

    Go with Crake to Altenmarkt.

    What may appear next

    • Meet with Crake in AltenmarktThis objective can appear next on this branch.

    If stuck

    • Use Svartrau Altenmarkt as the confirmed area. Open the location guide for orientation; if no exact pin is shown, keep this quest objective active and follow the in-game marker.
  7. 07

    Meet with Crake in Altenmarkt

    Action

    Meet with Crake in Altenmarkt.

    If stuck

    • Use Svartrau Altenmarkt as the confirmed area. Open the location guide for orientation; if no exact pin is shown, keep this quest objective active and follow the in-game marker.
  8. 08

    Ask the townsfolk about Silas

    Action

    Ask the townsfolk about Silas.

    Where

    Exact route still unclear

    Journal objective: Ask the townsfolk about Silas.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    What may appear next

    • Find the yellow house by the stone archThis objective can appear next on this branch.
    • Find the house by the stone archThis objective can appear next on this branch.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  9. 09

    Find the house by the stone arch

    Action

    Find the house by the stone arch.

    Where

    Exact route still unclear

    Journal objective: Find the house by the stone arch.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  10. 10

    Search inside the house

    Action

    Search inside the house.

    Where

    Exact route still unclear

    Journal objective: Search inside the house.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  11. 11

    Inspect the chimney

    Action

    Inspect the chimney.

    Where

    Exact route still unclear

    Journal objective: Inspect the chimney.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  12. 12

    Examine the floor next to the chimney

    Action

    Examine the floor next to the chimney.

    Where

    Exact route still unclear

    Journal objective: Examine the floor next to the chimney.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  13. 13

    Enter the basement

    Action

    Enter the basement.

    Where

    Exact route still unclear

    Enter the basement We found a hatch under the floorboards.

    Journal objective: Enter the basement.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  14. 14

    Search the basement

    Action

    Search the basement.

    Where

    Exact route still unclear

    Journal objective: Search the basement.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  15. 15

    Check where the passage leads

    Action

    Check where the passage leads.

    Where

    Exact route still unclear

    Journal objective: Check where the passage leads.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  16. 16

    Search the ruins

    Action

    Search the ruins.

    Where

    Area known

    Svartrau CityShow related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    What may appear next

    • Search the laboratoryThis objective can appear next on this branch.

    If stuck

    • Use Svartrau City as the confirmed area. Open the location guide for orientation; if no exact pin is shown, keep this quest objective active and follow the in-game marker.
  17. 17

    Search the laboratory

    Action

    Search the laboratory.

    Where

    Exact route still unclear

    Journal objective: Search the laboratory.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  18. 18

    Search the deeper ruins

    Action

    Search the deeper ruins.

    Where

    Exact route still unclear

    Journal objective: Search the deeper ruins.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  19. 19

    Inspect the body

    Action

    Inspect the body.

    Where

    Exact route still unclear

    Journal objective: Inspect the body.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  20. 20

    Rescue Crake

    Action

    Rescue Crake.

    Where

    Exact route still unclear

    Journal objective: Rescue Crake.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  21. 21

    Lead Crake out of the ruins

    Action

    Lead Crake out of the ruins.

    Where

    Exact route still unclear

    Journal objective: Lead Crake out of the ruins.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    What may appear next

    • Search for Silas's notesThis objective can appear next on this branch.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  22. 22

    Find the yellow house by the stone arch

    Action

    Find the yellow house by the stone arch.

    Where

    Area known

    Svartrau AltenmarktShow related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Use Svartrau Altenmarkt as the confirmed area. Open the location guide for orientation; if no exact pin is shown, keep this quest objective active and follow the in-game marker.

Quest Rewards by Outcome

These cards show alternative quest outcomes. Do not add rewards from different endings together.

The legend is true! Silas did write about gargoyle creation. Now that book is in the hands of the infamous mage, Aurelius. I must recover it at all costs.

Base XP 75

The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.

If a Route Is Still Unclear

navigation coverage

Keep the quest active and use the in-game marker for these steps.

Next Actions

Quest at a Glance
Journal objectives
22
Time-sensitive steps
0
Possible outcomes
3
  1. Step 1: Crake knows someone who can help us decipher that odd inscription, but we must get to Neustadt first.
  2. Step 2: Crake might know someone who can help us decipher that odd inscription, but I must first make my way to Neustadt. And by day, nonetheless.
  3. Step 3: That wasn't exactly a warm welcome. Mevasser stormed out, but Crake's still trying to convince him to help us. I need to follow.
  4. Step 4: Mevasser agreed to help us after all. He showed us a woodcut of Silas and his workshop. Maybe it can help us find the place?
  5. Step 5: Mevasser told us of a legendary alchemist, Silas, who may have been the first to create gargoyles. His notes should hold the key to this mystery.
  6. Step 6: Judging from the woodcut, Silas had his workshop in Altenmarkt. We'll look for it right away.
  7. Step 7: Judging from the woodcut, Silas had his workshop in Altenmarkt. I should meet with Crake soon to look for it.
  8. Step 8: We have located the street where Silas kept his workshop, but we still need to find the exact building. Let's ask around.
  9. Step 9: An old lady pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.
  10. Step 10: We entered the house that matched the description. I'm still not sure if Silas actually lived here, so we need to search the place thoroughly.
  11. Step 11: The only thing that stands out here is the chimney. I should take a closer look at it.
  12. Step 12: The floorboards next to the chimney seem different from the others. Perhaps they can be moved?
  13. Step 13: We found a hatch under the floorboards. I guess it hides the entrance to the basement.
  14. Step 14: There doesn't seem to be much in the basement, but still – maybe Silas hid something here?
  15. Step 15: We discovered a secret passage hidden behind a bookcase. It leads further underground.
  16. Step 16: Ancient ruins, right beneath Svartrau! This must be where Silas carried out his disgusting experiments.
  17. Step 17: There’s no mistaking it. This was Silas’s workshop, or rather his laboratory. But it seems someone was here before us. Were they searching for his research notes as well?
  18. Step 18: Those thieves dropped a page from Silas’s book. Maybe we can still catch them, or at least find out where they took the rest.
  19. Step 19: Something massacred this man. I might still find clues on his body, or maybe even the stolen book itself.
  20. Step 20: Some monster has dragged Crake deeper into the ruins. I must rescue him!
  21. Step 21: I have defeated the monster, but Crake is wounded. I must guide him safely out of the ruins.
  22. Step 22: Henrik, a merchant from Altenmarkt, pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.

What Moves the Dead Stats

Properties

Type
Quest
Recorded journal objectives
  1. Follow Crake
  2. Meet with Crake in Neustadt
  3. Follow Crake and Mevasser
  4. Inspect the woodcut
  5. Search for Silas's notes
  6. Go with Crake to Altenmarkt
  7. Meet with Crake in Altenmarkt
  8. Ask the townsfolk about Silas
  9. Find the house by the stone arch
  10. Search inside the house
  11. Inspect the chimney
  12. Examine the floor next to the chimney
  13. Enter the basement
  14. Search the basement
  15. Check where the passage leads
  16. Search the ruins
  17. Search the laboratory
  18. Search the deeper ruins
  19. Inspect the body
  20. Rescue Crake
  21. Lead Crake out of the ruins
  22. Find the yellow house by the stone arch