Quest

Our Rotten Roots

Start with “Give Lacra a day”. This quest has 16 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.

Our Rotten Roots is a quest.

Coverage

Quest Reference

The in-game objectives in order, plus the characters, items and locations they involve.

Before You Start

  • This quest contains explicit time-of-day requirements (Night: 1 step(s)). Check each step before advancing time.

In-Game Objectives

Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next.

Branch and optional objectives may appear in a different order.

Where a step says “Marker only”, the journal does not give a fixed entrance, so follow the in-game marker for it.

A related objective target opens the objective area; it may not be the exact entrance or the NPC’s current position.

  1. 01

    Give Lacra a day

    Action

    Give Lacra a day.

    Where

    Area known

    Abandoned Fort

    If stuck

    • Use Abandoned Fort as the confirmed area. Open the location guide for orientation; if no exact pin is shown, keep this quest objective active and follow the in-game marker.
  2. 02

    Meet Lacra in the fort at night

    Action

    Meet Lacra in the fort at night.

    Where

    Follow the in-game marker.

    Show related objective target →

    Requirements

    • Do this step during night.

    If stuck

    • If the objective is not progressing, return during night.
    • Follow the in-game quest marker for this step.
  3. 03

    Search for Isbrand's memories

    Action

    Search for Isbrand's memories.

    If stuck

    • Follow the in-game quest marker for this step.
  4. 04

    Pass the gate

    Action

    Pass the gate.

    Where

    Follow the in-game marker.

    What may appear next

    • Search for the first of Isbrand's memoriesThis objective can appear next on this branch.

    If stuck

    • Follow the in-game quest marker for this step.
  5. 05

    Enter the sandstorm

    Action

    Enter the sandstorm.

    Where

    Enter the sandstorm Lacra said the sandstorm ahead harbours one of Isbrand's memories.

    Follow the in-game marker.

    Show related objective target →

    If stuck

    • Follow the in-game quest marker for this step.
  6. 06

    Defeat the creatures

    Action

    Defeat the creatures.

    What may appear next

    • Search for the second memoryThis objective can appear next on this branch.

    If stuck

    • Follow the in-game quest marker for this step.
  7. 07

    Enter the sandstorm

    Action

    Enter the sandstorm.

    Where

    Enter the sandstorm Another sandstorm rages by the echo of an ancient mansion.

    Follow the in-game marker.

    Show related objective target →

    If stuck

    • Follow the in-game quest marker for this step.
  8. 08

    Defeat the wave of creatures

    Action

    Defeat the wave of creatures.

    Where

    Follow the in-game marker.

    If stuck

    • Follow the in-game quest marker for this step.
  9. 09

    Enter the sandstorm alone Optional

    Action

    Enter the sandstorm alone.

    Where

    Exact directions available

    Enter the sandstorm alone Whatever the sandstorm ahead is hiding, Lacra didn't want me to see it.

    If stuck

    • This objective is optional; you can leave it for later unless you want its side content.
  10. 10

    Enter the sandstorm with Lacra

    Action

    Enter the sandstorm with Lacra.

    Where

    Enter the sandstorm with Lacra One more sandstorm ahead.

    Follow the in-game marker.

    What may appear next

    • Defeat the echo of IsbrandThis objective can appear next on this branch.

    If stuck

    • Follow the in-game quest marker for this step.
  11. 11

    Step out of the sandstorm

    Action

    Step out of the sandstorm.

    Where

    Follow the in-game marker.

    If stuck

    • Follow the in-game quest marker for this step.
  12. 12

    Defeat the echo of Isbrand

    Action

    Defeat the echo of Isbrand.

    Where

    Follow the in-game marker.

    If stuck

    • Follow the in-game quest marker for this step.
  13. 13

    Search for the first of Isbrand's memories

    Action

    Search for the first of Isbrand's memories.

    Where

    Follow the in-game marker.

    If stuck

    • Follow the in-game quest marker for this step.
  14. 14

    Search for the second memory

    Action

    Search for the second memory.

    What may appear next

    • Enter the sandstormThis objective can appear next on this branch.

    If stuck

    • Follow the in-game quest marker for this step.
  15. 15

    Search for more of Isbrand's memories

    Action

    Search for more of Isbrand's memories.

    Where

    Follow the in-game marker.

    What may appear next

    • Enter the sandstorm aloneThis objective can appear next on this branch.
    • Search for the last memoryThis objective can appear next on this branch.

    If stuck

    • Follow the in-game quest marker for this step.
  16. 16

    Search for the last memory

    Action

    Search for the last memory.

    Where

    Follow the in-game marker.

    What may appear next

    • Enter the sandstorm with LacraThis objective can appear next on this branch.

    If stuck

    • Follow the in-game quest marker for this step.

Quest Rewards by Outcome

These cards show alternative quest outcomes. Rewards from different endings are not added together.

We've found what we needed in Isbrand's memories – we can use this knowledge to strike Brencis.

Skill points 1Piercing ShriekBase XP 1000

The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.

If a Route Is Still Unclear

Exact route not known

Follow the in-game marker for those steps.

Next Actions

Quest at a Glance
Journal objectives
16
Time-sensitive steps
0
Possible outcomes
2
  1. Step 1: We brought Isbrand to the abandoned fort – Lacra thinks she might be able to help him. She told me to give her a day – I should return tomorrow.
  2. Step 2: I've given Lacra some time with Isbrand to figure out what might help him. I should go back to see them.
  3. Step 3: Isbrand isn't capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.
  4. Step 4: You must go through the gate and see what's on the other side.
  5. Step 5: Lacra said the sandstorm ahead harbours one of Isbrand's memories. We must go in.
  6. Step 6: Our presence has drawn in hostile creatures of this plane. We must dispatch them before they kill us.
  7. Step 7: Another sandstorm rages by the echo of an ancient mansion. We must look inside it.
  8. Step 8: Another wave of enemies has emerged from the sands of the plane. We have to fight – and win. We can't die here.
  9. Step 9: Whatever the sandstorm ahead is hiding, Lacra didn't want me to see it.
  10. Step 10: One more sandstorm ahead. The echoes made it sound important – like something we've been looking for. We shouldn't waste time.
  11. Step 11: Time to move. We mustn't spend more time here than necessary.
  12. Step 12: What remains of Isbrand's soul saw enemies in us and attacked. We must defend ourselves, there is no other way.
  13. Step 13: Isbrand isn't capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.
  14. Step 14: Isbrand isn't capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.
  15. Step 15: Isbrand isn't capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.
  16. Step 16: Isbrand isn't capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.

Our Rotten Roots Stats

Properties

Type
Quest
Recorded journal objectives
  1. Give Lacra a day
  2. Meet Lacra in the fort at night
  3. Search for Isbrand's memories
  4. Pass the gate
  5. Enter the sandstorm
  6. Defeat the creatures
  7. Enter the sandstorm
  8. Defeat the wave of creatures
  9. Enter the sandstorm alone
  10. Enter the sandstorm with Lacra
  11. Step out of the sandstorm
  12. Defeat the echo of Isbrand
  13. Search for the first of Isbrand's memories
  14. Search for the second memory
  15. Search for more of Isbrand's memories
  16. Search for the last memory