We've found what we needed in Isbrand's memories – we can use this knowledge to strike Brencis.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Start with “Give Lacra a day”. This quest has 16 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.
Our Rotten Roots is a quest.
Quest Reference
Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.
Action
Give Lacra a day.
If stuck
Action
Meet Lacra in the fort at night.
Where
Exact route still unclear
Journal objective: Meet Lacra in the fort at night.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Requirements
If stuck
Action
Search for Isbrand's memories.
Where
Exact route still unclear
Journal objective: Search for Isbrand's memories.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Pass the gate.
Where
Exact route still unclear
Journal objective: Pass the gate.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
What may appear next
If stuck
Action
Enter the sandstorm.
Where
Exact route still unclear
Enter the sandstorm Lacra said the sandstorm ahead harbours one of Isbrand's memories.
Journal objective: Enter the sandstorm.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Defeat the creatures.
Where
Exact route still unclear
Journal objective: Defeat the creatures.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
What may appear next
If stuck
Action
Enter the sandstorm.
Where
Exact route still unclear
Enter the sandstorm Another sandstorm rages by the echo of an ancient mansion.
Journal objective: Enter the sandstorm.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Defeat the wave of creatures.
Where
Exact route still unclear
Journal objective: Defeat the wave of creatures.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Enter the sandstorm alone.
Where
Exact directions available
Enter the sandstorm alone Whatever the sandstorm ahead is hiding, Lacra didn't want me to see it.
If stuck
Action
Enter the sandstorm with Lacra.
Where
Exact route still unclear
Enter the sandstorm with Lacra One more sandstorm ahead.
Journal objective: Enter the sandstorm with Lacra.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
What may appear next
If stuck
Action
Step out of the sandstorm.
Where
Exact route still unclear
Journal objective: Step out of the sandstorm.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Defeat the echo of Isbrand.
Where
Exact route still unclear
Journal objective: Defeat the echo of Isbrand.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Search for the first of Isbrand's memories.
Where
Exact route still unclear
Journal objective: Search for the first of Isbrand's memories.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Search for the second memory.
Where
Exact route still unclear
Journal objective: Search for the second memory.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
What may appear next
If stuck
Action
Search for more of Isbrand's memories.
Where
Exact route still unclear
Journal objective: Search for more of Isbrand's memories.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
What may appear next
If stuck
Action
Search for the last memory.
Where
Exact route still unclear
Journal objective: Search for the last memory.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
What may appear next
If stuck
These cards show alternative quest outcomes. Do not add rewards from different endings together.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Keep the quest active and use the in-game marker for these steps.