Witchcraft · Skill
Medicus I
Increases the limit of Consumables in a Quickslot. See each level’s cost, its requirements and which levels the manual unlocks, then plan it in your build.
- Tree
- Witchcraft
- Working phase
- Day & Night
- Max level
- Lv.3
- Unlock
- Manual progression

What Does Medicus I Do?
Increases the limit of Consumables in a Quickslot.
Medicus I Levels
| Level | Skill Points | Training Cost | Player Level | Tree SP | Manual | Plan |
|---|---|---|---|---|---|---|
| Lv.16 maximum instances in a Quickslot. | 1 | 1 | — | — | Required for this level | Plan Lv.1 → |
| Lv.29 maximum instances in a Quickslot. | 1 | 1 | Lv.5 | 2 | Required for this level | Plan Lv.2 → |
| Lv.312 maximum instances in a Quickslot. | 2 | 1 | Lv.10 | 4 | Required for this level | Plan Lv.3 → |
Costs are the per-level learning costs. Training Cost is the game’s skill-learning cost unit and is not converted into campaign days. Player Level and tree investment are checked against the values you enter in the planner.
Want to know whether your current build can reach Medicus I? Add your Player Level, unspent Skill Points and Mutation, and the planner shows exactly what is still missing.
Check in Skill Tree Planner →How to Unlock Medicus I
PREREQUISITE
Learn Forager first. The planner can add the whole path for you.
PLAYER LEVEL
Lv.2 needs Player Level 5 · Lv.3 needs Player Level 10. Enter your Player Level in the planner to check it against your character.
TREE INVESTMENT
Lv.2 needs 2 Skill Points already spent in Witchcraft · Lv.3 needs 4 Skill Points already spent in Witchcraft. The target skill’s own cost does not count toward this requirement.
SKILL MANUAL
Medicus I Manual covers Lv.1–Lv.3. A manual only unlocks those levels: you still pay the Skill Points for each one.
Medicus I Manual

Medicus I Manual
Covers Medicus I Lv.1–Lv.3. A manual only unlocks those levels: you still need the Skill Points, Player Level and tree investment listed above.
5 known sources: 4 merchants and 1 other acquisition source.
Where to get it →Where Is Medicus I in the Skill Tree?
Is Medicus I Worth Taking?
- Needs a prerequisite
- You have to learn Forager first.
- Opens a path
- 1 later skill sit behind it, so spending here also unlocks what comes next.
- Manual-gated
- Skill Points alone are not enough: levels above the free ones also need Medicus I Manual.
These are the gates and follow-ups the game data confirms, not a ranking. Which skill is worth it depends on the build you are already running.
Related Skills
Ordered by the real skill graph: prerequisites first, then what this skill unlocks, then the rest of the tree.
- Forager2 ranks

Prerequisite
- Medicus II3 ranks

Unlocks next
- Aether Flow3 ranks · Skill Cooldown

Same tree
- Amalgam2 ranks

Same tree
- Bewitching Influence3 ranks

Same tree
- Blasphemous Echo2 ranks

Same tree