I convinced the creatures to let little Heile go back to her brother in the Burner's Clearing
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Start with “Enter the burrow”. This quest has 18 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.
Good Home is a quest.
Quest Reference
The in-game objectives in order, plus the characters, items and locations they involve.
Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next.
Branch and optional objectives may appear in a different order.
Where a step says “Marker only”, the journal does not give a fixed entrance, so follow the in-game marker for it.
A related objective target opens the objective area; it may not be the exact entrance or the NPC’s current position.
Action
Enter the burrow.
Where
Enter the burrow Guided by the lights and fairy rings, I arrived at a suspicious looking burrow in the forest.
Follow the in-game marker.
If stuck
Action
Investigate the burrow.
If stuck
Action
Talk to Heile.
If stuck
Action
Investigate Oghasti.
What may appear next
If stuck
Action
Investigate the Wooden Palace.
If stuck
Action
Find the source of the smoke.
If stuck
Action
Ask about Tonis in the burner camp.
What may appear next
If stuck
Action
Talk with Tonis.
Where
Follow the in-game marker.
If stuck
Action
Follow the marked trees to find Tonis.
Where
Follow the in-game marker.
Show related objective target →Show related objective target →Show related objective target →Show related objective target →Show related objective target →If stuck
Action
Help Tonis with his work.
Where
Follow the in-game marker.
What may appear next
If stuck
Action
Investigate Heile and Tonis's house.
Reward during this step
This reward is attached to this objective-stage event, not to quest completion or a calculated whole-quest total.
If stuck
Action
Collect three shiny teeth from dead human enemies.
Where
Follow the in-game marker.
What may appear next
If stuck
Action
Talk to the sanzhani Tsarina.
Where
Follow the in-game marker.
If stuck
Action
Meet up with Tonis by the burrow.
Requirements
What may appear next
If stuck
Action
Tell Heile that Tonis is dead.
If stuck
Action
Follow the lights.
Where
Follow the in-game marker.
Show related objective target →Show related objective target →Show related objective target →Show related objective target →Show related objective target →Show related objective target →If stuck
Action
Search for Tonis around the camp.
If stuck
Action
Check the body for clues about Tonis.
Where
Follow the in-game marker.
If stuck
These cards show alternative quest outcomes. Rewards from different endings are not added together.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Follow the in-game marker for those steps.