I convinced the creatures to let little Heile go back to her brother in the Burner's Clearing
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Start with “Enter the burrow”. This quest has 18 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.
Good Home is a quest.
Quest Reference
Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.
Action
Enter the burrow.
Where
Exact route still unclear
Enter the burrow Guided by the lights and fairy rings, I arrived at a suspicious looking burrow in the forest.
Journal objective: Enter the burrow.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Investigate the burrow.
Where
Exact route still unclear
Journal objective: Investigate the burrow.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Talk to Heile.
Where
Exact route still unclear
Journal objective: Talk to Heile.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Investigate Oghasti.
Where
Area known
Marker: Oghasti Village
Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.What may appear next
If stuck
Action
Investigate the Wooden Palace.
Where
Exact route still unclear
Journal objective: Investigate the Wooden Palace.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Find the source of the smoke.
Where
Exact route still unclear
Journal objective: Find the source of the smoke.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Ask about Tonis in the burner camp.
Where
Exact route still unclear
Journal objective: Ask about Tonis in the burner camp.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
What may appear next
If stuck
Action
Talk with Tonis.
Where
Exact route still unclear
Journal objective: Talk with Tonis.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Follow the marked trees to find Tonis.
Where
Exact route still unclear
Journal objective: Follow the marked trees to find Tonis.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Help Tonis with his work.
Where
Exact route still unclear
Journal objective: Help Tonis with his work.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
What may appear next
If stuck
Action
Investigate Heile and Tonis's house.
Where
Exact route still unclear
Journal objective: Investigate Heile and Tonis's house.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Reward during this step
This reward is attached to this objective-stage event, not to quest completion or a calculated whole-quest total.
If stuck
Action
Collect three shiny teeth from dead human enemies.
Where
Exact route still unclear
Journal objective: Collect three shiny teeth from dead human enemies.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
What may appear next
If stuck
Action
Talk to the sanzhani Tsarina.
Where
Exact route still unclear
Journal objective: Talk to the sanzhani Tsarina.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Meet up with Tonis by the burrow.
Where
Exact route still unclear
Journal objective: Meet up with Tonis by the burrow.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Requirements
What may appear next
If stuck
Action
Tell Heile that Tonis is dead.
Where
Exact route still unclear
Journal objective: Tell Heile that Tonis is dead.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Follow the lights.
Where
Exact route still unclear
Journal objective: Follow the lights.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Search for Tonis around the camp.
Where
Exact route still unclear
Journal objective: Search for Tonis around the camp.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Check the body for clues about Tonis.
Where
Exact route still unclear
Journal objective: Check the body for clues about Tonis.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
These cards show alternative quest outcomes. Do not add rewards from different endings together.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Keep the quest active and use the in-game marker for these steps.