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Quest

Good Home

Start with “Enter the burrow”. This quest has 18 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.

Good Home is a quest.

Coverage

Quest Reference

Before You Start

  • 1 objective(s) are marked time-sensitive. Handle those before low-priority exploration.

In-Game Objectives

Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.

  1. 01

    Enter the burrow

    Action

    Enter the burrow.

    Where

    Exact route still unclear

    Enter the burrow Guided by the lights and fairy rings, I arrived at a suspicious looking burrow in the forest.

    Journal objective: Enter the burrow.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  2. 02

    Investigate the burrow

    Action

    Investigate the burrow.

    Where

    Exact route still unclear

    Journal objective: Investigate the burrow.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  3. 03

    Talk to Heile

    Action

    Talk to Heile.

    Where

    Exact route still unclear

    Journal objective: Talk to Heile.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  4. 04

    Investigate Oghasti

    Action

    Investigate Oghasti.

    Where

    Area known

    Marker: Oghasti Village

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    What may appear next

    • Investigate Heile and Tonis's houseThis objective can appear next on this branch.

    If stuck

    • Keep this objective active and look for the in-game marker “Oghasti Village”.
  5. 05

    Investigate the Wooden Palace

    Action

    Investigate the Wooden Palace.

    Where

    Exact route still unclear

    Journal objective: Investigate the Wooden Palace.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  6. 06

    Find the source of the smoke

    Action

    Find the source of the smoke.

    Where

    Exact route still unclear

    Journal objective: Find the source of the smoke.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  7. 07

    Ask about Tonis in the burner camp

    Action

    Ask about Tonis in the burner camp.

    Where

    Exact route still unclear

    Journal objective: Ask about Tonis in the burner camp.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    What may appear next

    • Follow the marked trees to find TonisThis objective can appear next on this branch.
    • Search for Tonis around the campThis objective can appear next on this branch.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  8. 08

    Talk with Tonis

    Action

    Talk with Tonis.

    Where

    Exact route still unclear

    Journal objective: Talk with Tonis.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  9. 09

    Follow the marked trees to find Tonis

    Action

    Follow the marked trees to find Tonis.

    Where

    Exact route still unclear

    Journal objective: Follow the marked trees to find Tonis.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  10. 10

    Help Tonis with his work

    Action

    Help Tonis with his work.

    Where

    Exact route still unclear

    Journal objective: Help Tonis with his work.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    What may appear next

    • Check the body for clues about TonisThis objective can appear next on this branch.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  11. 11

    Investigate Heile and Tonis's house

    Action

    Investigate Heile and Tonis's house.

    Where

    Exact route still unclear

    Journal objective: Investigate Heile and Tonis's house.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    Reward during this step

    Base XP ×75

    This reward is attached to this objective-stage event, not to quest completion or a calculated whole-quest total.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  12. 12

    Collect three shiny teeth from dead human enemies

    Action

    Collect three shiny teeth from dead human enemies.

    Where

    Exact route still unclear

    Journal objective: Collect three shiny teeth from dead human enemies.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    What may appear next

    • Talk to the sanzhani TsarinaThis objective can appear next on this branch.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  13. 13

    Talk to the sanzhani Tsarina

    Action

    Talk to the sanzhani Tsarina.

    Where

    Exact route still unclear

    Journal objective: Talk to the sanzhani Tsarina.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  14. 14

    Meet up with Tonis by the burrow

    Action

    Meet up with Tonis by the burrow.

    Where

    Exact route still unclear

    Journal objective: Meet up with Tonis by the burrow.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    Requirements

    • Do this before advancing time or delaying the quest further.

    What may appear next

    • Tell Heile that Tonis is deadThis objective can appear next on this branch.
    • Tell Heile that Tonis is deadThis objective can appear next on this branch.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  15. 15

    Tell Heile that Tonis is dead

    Action

    Tell Heile that Tonis is dead.

    Where

    Exact route still unclear

    Journal objective: Tell Heile that Tonis is dead.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  16. 16

    Follow the lights

    Action

    Follow the lights.

    Where

    Exact route still unclear

    Journal objective: Follow the lights.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  17. 17

    Search for Tonis around the camp

    Action

    Search for Tonis around the camp.

    Where

    Exact route still unclear

    Journal objective: Search for Tonis around the camp.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  18. 18

    Check the body for clues about Tonis

    Action

    Check the body for clues about Tonis.

    Where

    Exact route still unclear

    Journal objective: Check the body for clues about Tonis.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.

Quest Rewards by Outcome

These cards show alternative quest outcomes. Do not add rewards from different endings together.

I convinced the creatures to let little Heile go back to her brother in the Burner's Clearing

Skill points 1Base XP 250

The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.

I convinced Tonis to let little Heile stay in the burrow with the creatures caring for her. They'll be able to meet once a month.

Skill points 1Base XP 250

The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.

Tonis died, leaving little Heile with nowhere else to go.

Skill points 1Base XP 100

The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.

If a Route Is Still Unclear

navigation coverage

Keep the quest active and use the in-game marker for these steps.

Next Actions

Quest at a Glance
Journal objectives
18
Time-sensitive steps
1
Possible outcomes
4
  1. Step 1: Guided by the lights and fairy rings, I arrived at a suspicious looking burrow in the forest. I could check what's inside.
  2. Step 2: I've entered the strange burrow, and it seems bigger than expected. Let's see what's going on in here.
  3. Step 3: I told little Heile I couldn't help her find her brother, but I suppose, if I change my mind, I could find her, and tell her I'll do it after all.
  4. Step 4: In order to help Heile find her brother, I need to investigate Oghasti – the little village their family is from.
  5. Step 5: Heile said Tonis might be spending time at a place they called the 'Wooden Palace'. I should check it out.
  6. Step 6: I saw some smoke rising to the sky not far away from the Wooden Palace – maybe someone over there will have heard of Tonis?
  7. Step 7: I've arrived at a charcoal burners's camp. I should see if anyone here can tell me where Tonis is.
  8. Step 8: Tonis is working in seclusion, in a little camp not far from the main hub. I should talk to him.
  9. Step 9: Tonis is designating trees for chopping down. I can find his little camp easily by following the ones he marked.
  10. Step 10: Perhaps if I help Tonis with his work, he might feel more inclined to have a chat with me.
  11. Step 11: I found what looks like the house Heile described. Tonis should be living here, but it seems to have been abandoned for a good while. What happened in this place?
  12. Step 12: The sanzhani, living in the forest burrow, asked me to bring them three spotless teeth. Tall order, but with some luck, I could probably find them on my dead enemies... ugh.
  13. Step 13: You should return to the burrow and talk to the sanzhani Tsarina.
  14. Step 14: I've told Tonis about Heile and the burrow – we agreed to meet near the entrance.
  15. Step 15: Heile's older brother, Tonis, is dead. I should let the girl know...
  16. Step 16: Suspicious lights have appeared on my path, marking the mushroom fairy rings... as if trying to lead me somewhere? I could follow them to see what's going on.
  17. Step 17: With the charcoal burners dead I had no choice but to arduously look for Tonis in the vicinity of the camp.
  18. Step 18: The man I killed... Could this be Tonis, Heile's older brother?

Good Home Stats

Properties

Type
Quest
Recorded journal objectives
  1. Enter the burrow
  2. Investigate the burrow
  3. Talk to Heile
  4. Investigate Oghasti
  5. Investigate the Wooden Palace
  6. Find the source of the smoke
  7. Ask about Tonis in the burner camp
  8. Talk with Tonis
  9. Follow the marked trees to find Tonis
  10. Help Tonis with his work
  11. Investigate Heile and Tonis's house
  12. Collect three shiny teeth from dead human enemies
  13. Talk to the sanzhani Tsarina
  14. Meet up with Tonis by the burrow
  15. Tell Heile that Tonis is dead
  16. Follow the lights
  17. Search for Tonis around the camp
  18. Check the body for clues about Tonis