Quest

Who Pulls the Strings

Start with “Go to Aurelius's Tower”. This quest has 6 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.

Who Pulls the Strings is a quest.

Coverage

Quest Reference

The in-game objectives in order, plus the characters, items and locations they involve.

Before You Start

  • No quest-wide time restriction is confirmed. Follow any Day/Night or timer warning shown on the individual steps below.

In-Game Objectives

Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next.

Branch and optional objectives may appear in a different order.

Where a step says “Marker only”, the journal does not give a fixed entrance, so follow the in-game marker for it.

A related objective target opens the objective area; it may not be the exact entrance or the NPC’s current position.

  1. 01

    Go to Aurelius's Tower

    Action

    Go to Aurelius's Tower.

    What may appear next

    • Ask Marat how preparations are goingThis objective can appear next on this branch.

    If stuck

    • Follow the in-game quest marker for this step.
  2. 02

    Find a way to enter the tower

    Action

    Find a way to enter the tower.

    Where

    Exact directions available

    The Astrologer's Tower

    enter the tower I have located Aurelius's Tower.

    Show related objective target →

    If stuck

    • Use The Astrologer's Tower as the confirmed area. Open the location guide for orientation; if no exact pin is shown, keep this quest objective active and follow the in-game marker.
  3. 03

    Search the tower

    Action

    Search the tower.

    What may appear next

    • Show Marat the bookThis objective can appear next on this branch.

    If stuck

    • Use The Astrologer's Tower as the confirmed area. Open the location guide for orientation; if no exact pin is shown, keep this quest objective active and follow the in-game marker.
  4. 04

    Show Marat the book

    Action

    Show Marat the book.

    Where

    Follow the in-game marker.

    If stuck

    • Follow the in-game quest marker for this step.
  5. 05

    Ask Marat how preparations are going

    Action

    Ask Marat how preparations are going.

    If stuck

    • Use Greifberg Castle as the confirmed area. Open the location guide for orientation; if no exact pin is shown, keep this quest objective active and follow the in-game marker.
  6. 06

    Acquire Life Lock hex from Silas's book and learn it.

    Action

    Acquire Life Lock hex from Silas's book and learn it.

    Where

    Follow the in-game marker.

    If stuck

    • Follow the in-game quest marker for this step.

Quest Rewards by Outcome

These cards show alternative quest outcomes. Rewards from different endings are not added together.

I showed Marat the hex that will allow me to weaken the gargoyles. We are finally preparing to march on Greifberg Castle. I should return to him when I'm ready.

Base XP 1000

The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.

If a Route Is Still Unclear

Exact route not known

Follow the in-game marker for those steps.

Next Actions

Quest at a Glance
Journal objectives
6
Time-sensitive steps
0
Possible outcomes
3
  1. Step 1: Mage Aurelius holds the book we need. I have to retrieve it from his tower.
  2. Step 2: I have located Aurelius's Tower. Now I need to find a way to get inside.
  3. Step 3: The book should be somewhere within the tower. I need to look for it.
  4. Step 4: I found the book! And it contains a hex that will allow me to weaken the gargoyles! I must show this to Marat.
  5. Step 5: Since we know how to defeat the gargoyles, it's time to ask Marat if the manumits are ready to march on Greifberg Castle.
  6. Step 6: I now hold Silas’s notes, containing a hex to weaken the gargoyles. I must learn it yet.

Who Pulls the Strings Stats

Properties

Type
Quest
Recorded journal objectives
  1. Go to Aurelius's Tower
  2. Find a way to enter the tower
  3. Search the tower
  4. Show Marat the book
  5. Ask Marat how preparations are going
  6. Acquire Life Lock hex from Silas's book and learn it.