Spoilers
Ending QuestNight ParleyFight / DealFamily RiskEnding Impact

A Deal with the Devil Walkthrough

Quick answer

A Deal with the Devil has two main finale routes.

  • Fight Brencis → The Folk Hero route, but your family is at severe risk.
  • Take the deal → keeps The Turncoat route open and continues toward the Manumit hideout.

Going to the parley does not commit you to Brencis — the deal route is only committed later, when the Manumit hideout betrayal sequence is completed.

I just want the walkthrough

Which Route Do You Want?

Fight Brencis

Reject the deal and start the fight. This locks you out of the deal route and is the path to The Folk Hero.

Ending route
The Folk Hero
Family risk
Your family is executed on this route
Deal committed yet?
Rejected
Reversible
Only by reloading an earlier save

Take the Deal

Continue the conversation and keep the deal route available. Nothing is committed yet — the Manumit hideout decision decides that.

Ending route
The Turncoat remains possible
Family risk
Can survive
Deal committed yet?
No
Next major decision
Find the Manumit hideout

Make a Manual Save Before the Parley

This is a finale branch, not a side objective. If you want to see more than one route without replaying the campaign, make a Manual Save before you commit to Brencis's dialogue choices.

Autosave can be overwritten as you keep playing. A Manual Save is the copy you control.

How manual saves work

Route map

Parley

FightThe Folk Hero

Accept the dealSave PieterFind the Manumit hideout

LeaveNot committed yet

MarkBetrayal sequenceThe Turncoat

How to Unlock A Deal with the Devil

This is an ending quest, so it waits until the valley's power has shifted. If it has not appeared yet, the checklist below is where most players get stuck.

Reported unlock pattern

  • Defeat the three Boyars — Ambrus, Bakir and Xanthe.
  • Raise your Infamy to the state the court expects.
  • Advance to the next day so the invitation can fire.
  • Receive Brencis's parley message.
  • Go to Shrike's Crag at night.

Current walkthroughs describe this chain. Treat it as the pattern to check, not a step-by-step in-game confirmation.

Confirmed by the game data: the parley itself is a night objective at Shrike’s Crag.

Infamy and notoriety

Quest Not Appearing?

A quest that never appeared is a different problem from a parley that will not start. Fix the unlock first, then check the parley below.

Meet Brencis at Shrike’s Crag

Yes, if you want to keep the Brencis finale routes available.

Going to the parley does not force you to complete his deal. Your dialogue choices at the meeting, and the later Manumit hideout decision, are what actually commit you. If you are still deciding, attend — then choose.

Parley requirement • NightAttending the parley is not the same as accepting the deal

  1. Travel to Shrike’s Crag.
  2. Go at night.
  3. Climb the tower.
  4. Light the signal fire.

Light the Fire Signal During the Night

Once you are at Shrike’s Crag on the parley objective, light the fire signal during the night to bring Brencis out. If the objective is not asking for the signal yet, finish the previous step first.

Unsure whether to meet Brencis?Open the Parley Decision Guide

Brencis is not at Shrike’s Crag?
  • The quest is active and the parley objective is the current step.
  • It is night.
  • You reached the Shrike’s Crag objective marker, not just the region.
  • The fire signal objective is available.

Which Dialogue Options Lead to the Deal?

The parley is where the route is decided. A hostile answer ends the conversation and starts the fight, so the deal route is about staying in the conversation.

If you want The Folk Hero

Choose a hostile response. These confirmed lines start the fight:

  • I've had enough of you.
  • Enough. Time to end this.
  • It's time to kill you.

If you want the deal route

Avoid the responses that start a fight and keep the conversation going. The game marks the options that turn the scene hostile, so read each line before you pick it.

The fight only starts when you choose one of those hostile lines. Walking away from an earlier step does not start it for you.

The Folk Hero Route: Fight Brencis

Reject the deal and defeat Brencis in the parley confrontation. This is the shorter of the two finale routes, and it is the expensive one for your family.

Ending route
The Folk Hero
Family risk
Your family is executed on this route
Deal committed yet?
Rejected
  1. Attend the parley at Shrike’s Crag at night.
  2. Choose one of the hostile lines instead of hearing him out.
  3. Defeat Brencis in the fight.
  4. Continue the family objectives that appear on this route, including Save Pieter.

Family cost

If you fight and win this way, Brencis does not return — his soldiers execute your family. That is a recorded outcome of this quest, not a guess.

Recorded reward on this outcome: 250 Base XP.

What Happens to Your Family If You Fight Brencis?

This is a two-way answer, and both sides are recorded in the quest’s own outcomes.

If you take the deal

Brencis keeps his word and lets your family go. He turns on the Manumit hideout instead. Your family survives.

If you fight him at the parley

Brencis does not return, and his soldiers execute your family. Vale Sangora is free, but you lose everyone.

If you cannot remember which route you took, check your latest save and your journal outcome before assuming either result.

Did you choose a hostile option during the Brencis parley?

Did you choose a hostile option during the Brencis parley?

The Turncoat Route: Accept the Deal

Hear Brencis out, then complete the Manumit hideout route and mark the hideout for him. This is the route where your family comes back alive.

Deal committed yet?
No
Next major decision
Find the Manumit hideout
Family risk
Can survive
  1. Attend the parley at Shrike’s Crag at night.
  2. Hear Brencis out instead of choosing a hostile line.
  3. Progress the Manumit thread and reach the hideout objective.
  4. Mark the hideout when the game offers the choice.
  5. Finish the betrayal sequence that follows.

Recorded outcome: Brencis keeps his word and lets your family go.

Recorded reward on this outcome: 300 Base XP.

Save Pieter

Does anything you say to Pieter change the ending?

No major ending commitment is made in this conversation; the critical decision comes later at the Manumit hideout.

Objective

Save Pieter is a recorded objective of this quest, on the family-consequence side of it.

Where

Follow the active Pieter objective marker. The exact route is not public yet, so do not search the whole region blind.

Why it matters

This objective sits on the same family thread as the parley decision, so finish it before you move the day forward.

Not progressing?

Confirm the Pieter objective is the current step and that you are on the fight/family side of the quest. If it will not update, update the game first, then check the Troubleshooting Hub.

How Do You Find the Manumit Hideout?

The hideout objective belongs to the deal route only. If you fought Brencis at the parley, this section does not apply to you.

The Manumit thread

The hideout sits inside the Manumit quest line. If you have not met the Manumits yet, progress these quests first:

Where Loyalty Lies also asks you to raise your notoriety before the Manumits will trust you.

Then follow the active “find the location of the manumit hideout” objective. The Mark interaction appears once you reach the hideout on the deal route.

Why Isn’t the Hideout Mark Appearing?

  • You are on the Brencis deal route.
  • The Manumit hideout has been discovered.
  • You progressed Where Loyalty Lies far enough.
  • The Mark objective is active.
  • You are there at night.

Should You Mark the Manumit Hideout or Leave?

Choose Leave if you are not ready to commit. Choose Mark only if you intend to finish the Brencis deal route.

Marking starts the commitment sequence. The deal counts as committed once the later betrayal sequence resolves.

See the full Mark vs Leave consequences

When Is the Real Point of No Return?

The parley itself is not the final commitment. You can hear Brencis out and keep the deal route open. The binding choice is the Manumit hideout sequence: Leave does not commit you, while Mark starts the commitment sequence that the later betrayal completes.

Parley

Take the Deal · Not committed yet

LeaveNot committed yet

MarkBetrayal sequenceBrencis deal committed

What Does This Quest Affect?

Main route
The Folk Hero / The Turncoat
Family
Major consequence
Manumit
Major betrayal state
Ending
Major impact
Characters
Multiple later epilogue outcomes

Save My A Deal with the Devil Choices

What did you do?

Brencis parley: I haven't decided

Hideout: Not reached

Family: Unknown

Which Endings Does A Deal with the Devil Lead To?

This quest feeds two finale routes. Which one you get is decided at the parley and confirmed when you handle the hideout.

The Folk Hero

Reject Brencis and defeat him at the parley.

The Turncoat

Accept the deal and complete the Manumit hideout betrayal route.

All Dawnwalker endings

Rewards by outcome

  • Deal completed — 300 Base XP
  • Fought Brencis — 250 Base XP

A Deal with the Devil Not Progressing?

Find the exact point you are stuck at. Unlock problems and parley problems need different fixes.

Quest time cost and the night requirement

Two different things, often mixed up: the parley simply has to happen at night, while the quest itself costs time segments on the campaign clock. Night is a requirement, not a cost.

Still stuck? Open the Troubleshooting Hub

Journal Objectives

These are the game’s own objectives for this quest, kept at the bottom so the answers stay on top.

Show all objectives (6)
  1. Parley with Brencis
  2. Light the fire signal during the night
  3. Defeat Brencis
  4. Save Pieter
  5. Find the location of the manumit hideout
  6. Mark the manumit hideout
Journal summary

After I caused him a lot of trouble and showed that I'm not a man to be trifled with, Brencis decided to invite me to a parley. It was supposed to take place in the Shrike's Crag – where Skender once quelled an uprising against his reign. A trap? Maybe. But it could be an opportunity to save my family...

Continue your playthrough

A Deal with the Devil FAQ

How do you start A Deal with the Devil?

Defeat all three Boyars, reach the required Infamy state and trigger Brencis’s invitation. The parley itself is a night objective at Shrike’s Crag.

Should you fight Brencis?

Fight him if you want The Folk Hero route — but your family is at severe risk on that path.

Does meeting Brencis lock the deal?

No. Going to the parley keeps both finale routes open, and nothing is committed there.

Does accepting the deal lock you into The Turncoat?

Not immediately. The deal route stays open until you mark the Manumit hideout and finish the betrayal sequence.

Should you Mark the Manumit hideout?

Only if you are ready to continue the Brencis betrayal route. Mark starts the commitment sequence.

Can you leave without committing?

Yes. At the Mark/Leave interaction, Leave does not commit the deal.

Can your family survive?

Yes, depending on the route. The deal path can preserve them; fighting Brencis at the parley puts them at severe risk.

Why can’t I find the Manumit hideout?

You need enough progress in the Manumit questline before the location becomes usable for this objective.

0 / 5