Active Ability · Active Ability

Dirty Trick

Stuns and Damages a target and makes them vulnerable to Active Abilities. See each level’s cost and requirements, then plan it in your build.

Ability type
Active Ability
Category
Combat
Working phase
Day & Night
Max level
Lv.4
Dirty Trick skill icon

What Does Dirty Trick Do?

Stuns and Damages a target and makes them vulnerable to Active Abilities.

Dirty Trick Levels

Skill Point cost and effect per level
LevelSkill Points
Lv.1Stun ends after 3 hits. +10% Damage from Active Abilities. Duration 15s.Some dynamic values in this level are not public yet.1
Lv.2Stun ends after 4 hits. +20% Damage from Active Abilities. Duration 20s.Some dynamic values in this level are not public yet.1
Lv.3Stuns in Area. Ends after 5 hits. +30% Damage from Active Abilities. Duration 25s.Some dynamic values in this level are not public yet.2
Lv.4Stuns in Area. Ends after 6 hits. +50% Damage from Active Abilities. Duration 30s. -1 Activation Charge cost for Active Abilities used on Stunned enemies (minimum 1).Some dynamic values in this level are not public yet.3

Costs are the per-level learning costs. Active Abilities are a separate system from the three main perk trees, so they are not part of the Skill Tree Planner.

How to Unlock Dirty Trick

  1. SKILL MANUAL

    Dirty Trick Manual covers Lv.1–Lv.3. A manual only unlocks those levels: you still pay the Skill Points for each one.

Dirty Trick Manual

Dirty Trick Manual icon

Dirty Trick Manual

Covers Dirty Trick Lv.1–Lv.3. A manual only unlocks those levels: you still need the Skill Points, Player Level and tree investment listed above.

7 known sources: 6 merchants and 1 other acquisition source.

Where to get it →

Is Dirty Trick Worth Taking?

Manual-gated
Skill Points alone are not enough: levels above the free ones also need Dirty Trick Manual.

These are the gates and follow-ups the game data confirms, not a ranking. Which skill is worth it depends on the build you are already running.

Related Skills

Ordered by the real skill graph: prerequisites first, then what this skill unlocks, then the rest of the tree.