The cap is Lv50
Generated item levels cannot exceed Lv50 in the analyzed build, and the lowest possible level is Lv1.
GEAR TOOL · ITEM LEVELS · GENERATION
See which item levels generated gear can roll. Enter your Player Level and the source's Owner Level to get the possible item levels and how likely each one is.
Generated levels are capped at Lv50, so the highest rolls flatten into the cap.
YOUR CHARACTER AND SOURCE
Owner Level may come from a loot owner, an inventory, a region, a quest or another source depending on how the item is created. It is not always an enemy level.
ITEM LEVEL VARIATION
How much the roll can add on top of your Player Level.
POSSIBLE ITEM LEVELS
The Owner Level is not above your Player Level, so it adds no levels to the roll.
VERDICT
Generated levels can land anywhere from Lv20 to Lv22. Lv20 carries the largest single share of the roll at 70%.
HOW IT ADDS UP
A generated item level is built from three parts, then clamped between Lv1 and the level cap.
Player Level
20
Variation Roll
+0 levels / +1 level / +2 levels
Owner Level Offset
0
Item Level
Lv20–Lv22
DEFAULT ROLL
Without a custom range, the roll adds no levels most of the time and only occasionally pushes the item above your Player Level.
| Roll | Chance | Item level for your inputs |
|---|---|---|
| +0 levels | 70% | Lv20 |
| +1 level | 20% | Lv21 |
| +2 levels | 10% | Lv22 |
OWNER LEVEL
Owner Level is the level supplied by the item's source when the game generates the item. It is the input that lets a high-level source produce higher-level gear than your character would otherwise roll.
The analyzed data confirms Owner Level as the generation input, but it does not map each acquisition source to a fixed level. This calculator therefore keeps Owner Level as a number you set yourself instead of guessing a value from an enemy, vendor or region.
OWNER LEVEL OFFSET
| Owner Level | Levels added |
|---|---|
| 50 levels below you | -5 |
| 5 levels below you | 0 |
| Same level as you | 0 |
| 8 levels above you | 0 |
| 40 levels above you | +15 |
Values between these points change gradually. Below your Player Level the offset does not add levels.
LEVEL CAP
Generated item levels cannot exceed Lv50 in the analyzed build, and the lowest possible level is Lv1.
Near the cap, +1 and +2 rolls can land on the same level, so the highest results bunch together.
The cap is a fixed limit. It does not move with your Player Level or with the Owner Level.
ODD RESULTS
The game has a cooldown system that can temporarily force generated gear to match your Player Level after an off-level roll. While that cooldown is active, the roll and the Owner Level offset are skipped.
In the analyzed build, the compiled default for that setting is 0, which means the behavior is disabled unless the setting is overridden. If you never see your gear forced back to your exact level, this is why.
FAQ
Owner Level is the level supplied by the item’s source when the game generates the item. It may come from a loot owner, an inventory, a region, a quest or another source depending on how the item is created. The analyzed data confirms Owner Level as the generation input but does not map each source to a fixed level, so this calculator keeps it as an explicit input.
Generated gear starts from your Player Level. The final item level is your Player Level, plus the variation roll, plus the Owner Level offset, then clamped between Lv1 and the level cap.
The analyzed build caps generated item levels at Lv50. Nothing in the normal level generation path can roll above that cap, so the highest results flatten into Lv50.
Yes. A +1 or +2 variation roll and a positive Owner Level offset can both push an item above your Player Level. Near the cap the highest rolls are pulled back down to Lv50.
Yes. Some items use a fixed item level instead of level generation. When that happens the game returns the item’s own level and skips the variation roll and the Owner Level offset.
Yes. The game has a cooldown system that can temporarily force generated gear to match your Player Level after an off-level roll. In the analyzed build its compiled default is 0, so this behavior is disabled unless the setting is overridden.
RELATED