What should I learn?
Start from the combat result you want, then compare matching skills.
Find Skills →SKILL GUIDE · SKILL TREE
Find the skill you need, see what unlocks it, trace its prerequisite path, and check whether a Manual or another skill is blocking your progression.
Try: “parry” · “stamina” · “bleed” · “Counterattack” · a Manual name
EXAMPLE UNLOCK PATH




Select any skill in the tree to trace the skills and Manuals it requires.
ANSWER FIRST
Start from the combat result you want, then compare matching skills.
Find Skills →Check its prerequisites and Manual requirement before treating it as a bug.
Trace Unlock Path →Open the Manual guide for any known place to buy or find it.
Browse Manuals →Check what is currently known about respec and Skill Points before committing more points.
Respec & Skill Points →CHOOSE BY PLAYSTYLE
Start from the problem you want to solve. These suggestions are grouped by listed effects, not a universal tier list or power score.
Skills with confirmed Health, regeneration or physical-damage-reduction effects.

Recorded effect: Health.
TRADE-OFF A defensive effect may matter less when damage or mobility is your immediate bottleneck.

Recorded effect: Health.
TRADE-OFF A defensive effect may matter less when damage or mobility is your immediate bottleneck.

Recorded effect: Health.
TRADE-OFF A defensive effect may matter less when damage or mobility is your immediate bottleneck.
Skills with a confirmed weapon-damage effect.

Recorded effect: Melee Damage.
TRADE-OFF A weapon-damage match does not improve unrelated magic or claw attacks.

Recorded effect: Melee Damage.
TRADE-OFF A weapon-damage match does not improve unrelated magic or claw attacks.

Recorded effect: Melee Damage.
TRADE-OFF A weapon-damage match does not improve unrelated magic or claw attacks.
Skills whose recorded effects explicitly mention parries or perfect blocks.

Recorded effect: Parry.
TRADE-OFF Lower value if parries and perfect blocks are not part of how you fight.

Recorded effect: Parry.
TRADE-OFF Lower value if parries and perfect blocks are not part of how you fight.

Recorded effect: Parry.
TRADE-OFF Lower value if parries and perfect blocks are not part of how you fight.
Skills with a confirmed Stamina effect.

Recorded effect: Stamina.
TRADE-OFF This tag alone does not establish whether a skill is the cheapest route to better stamina.

Recorded effect: Stamina.
TRADE-OFF This tag alone does not establish whether a skill is the cheapest route to better stamina.

Recorded effect: Stamina.
TRADE-OFF This tag alone does not establish whether a skill is the cheapest route to better stamina.
Vampire-branch skills with a confirmed claw, blood, Health or regeneration effect.

Recorded effect: Health, Blood.
TRADE-OFF These candidates are branch-specific and may not support a Human-side plan.

Recorded effect: Claws Damage.
TRADE-OFF These candidates are branch-specific and may not support a Human-side plan.

Recorded effect: Health.
TRADE-OFF These candidates are branch-specific and may not support a Human-side plan.
BROWSE BY TREE
88 skills
CHOOSE BY EFFECT
Know the result you want, but not the skill name? Start with damage, stamina, Focus, parry or another effect. Matching gear is useful to explore, but it is not an automatic recommendation.
SKILL DATABASE
HUMAN
ROOT SKILLS
TIER 2
TIER 3
TIER 4
SKILLS & MANUALS
Some skills need a Manual in addition to their prerequisite path. Check both before assuming a visible skill is bugged. Manual pages own acquisition details and say when a source is still unknown.
SKILLS WORTH EXPLORING
Distinctive effects and useful links to other systems—not a universal tier list.
CHECK THE REQUIREMENTS FIRST
Select the skill in the tree and learn every prerequisite shown in its path.
If a Manual is listed, acquire it as well. Seeing the skill in the tree does not remove that requirement.
Open the skill detail and check its rank or progression requirement; position in the tree is not enough.
If every listed requirement is satisfied, check current patch behaviour before assuming another hidden requirement.
BUILD COMMITMENT
Check whether you can change your choices later and how many points your target path needs before committing to a deeper branch.
CAN YOU RESPEC?
No normal respec method, location or cost is currently known. Do not plan around resetting Skill Points; keep a manual save before committing them.
HOW MANY SKILL POINTS?
Known sources can be counted, but the starting and progression grants do not yet support a reliable total for one playthrough.
PLAN THE REAL COST
A target skill can cost more than its own next rank. Use the calculator or Build Planner to include prerequisite ranks.
Some skills list a Time Cost, but it is not clear whether that value uses campaign time. This page does not convert it into days or hours.
SKILL GUIDE FAQ
There is no single best skill for every build. Start with the mechanic you rely on—damage, stamina, parry, survivability or Vampire abilities—and compare matching skills above.
Prioritise effects you already use regularly, then trace prerequisites and Manual requirements before spending points.
No normal respec method, location or cost is currently known. Do not assume points can be reset.
Check its prerequisite chain, associated Manual and progression requirement first.
This guide lists 88 skills across the Human, Vampire, Shared and Active Ability branches.
No. The tree only draws skill connections that are known.
Open the related Manual page for any known source. If no reliable source is known, the page says so instead of sending you to a guessed location.
The exact maximum is still unclear. Use the Skill Points guide to count known sources and calculate the cost of a target path.
No. They affect the same stat, but that does not automatically make them the best choice for your build.