Say “No! Stop!”
Catalin survives this throne-room decision.
Safe for Catalin
Infiltrate Greifberg with Marat and reach the throne room. The same “Stay Silent” choice can kill different characters depending on choices you made earlier.

Say “No! Stop!”
Catalin survives this throne-room decision.
Safe for Catalin
Stay Silent
Conditional — either Marat or Catalin can die.
Hidden earlier condition
Stay silent does not have one fixed death.
Stay Silent
Was Marat prepared to abandon Catalin?
Yes
Catalin dies
Marat survives
No
Marat dies
Catalin survives
01 Infiltrate
Greifberg Tunnels

Follow the secret tunnel into the castle and inspect the missing scouts.
What to do
Marat’s scouts are missing. The journal says you must inspect the tunnels beneath the castle to ensure it’s safe to pass.
Not progressing?
02 Dungeons
Bakir & Warden

Bakir
Boss / combat checkpoint. Bakir ambushes you and Marat in the dungeons and blocks the way to the prison cells.
Warden
Prison access checkpoint. The prison warden blocks the way to the cells.
03 Courtyard
Family & Prisoners
Story critical
Look for your family
The journal says your family should be locked up in the prison.
Supporting
Not every courtyard objective is a single linear chain. Family is the story-critical beat.
04 Castle
Ambrus → Throne Room
⚠ Major decision ahead
Your next throne-room choice can permanently change Marat or Catalin's survival.
05 Throne Room · Major Decision


Where you should be
No! Stop!
Catalin survives this throne-room decision.
Stay Silent
Conditional — either Marat or Catalin can die.
Stay Silent
Was Marat prepared to abandon Catalin?
Yes
Catalin dies
Marat survives
No
Marat dies
Catalin survives
Step 1
What will you choose?
Choose “No! Stop!” in the throne room.
This is the direct confirmed Catalin-survival branch for this decision.
Do not assume Stay Silent always saves him.
Staying silent only saves Marat if your earlier Marat-related state has reached the required hidden condition.
Why does the same choice give different results?
The game checks a hidden threshold built from earlier Marat-related choices. It is not a visible score.
Known contributor
“There must be other options.”
Contributes toward Marat being ready
Not a complete recipe
We currently know at least one confirmed contributing choice, but not the complete player-facing recipe.
The throne-room choice alone does not provide a simple “save both” answer. “No! Stop!” preserves Catalin in this decision, while staying silent resolves one of the two death branches according to earlier Marat state.
Need the full choice breakdown?
Stay Silent or Say “No! Stop!” Consequences →06 Escape
Xanthe → Brencis

The journal says you are caught in a nightmarish loop, a magical trap woven by Boyaress Xanthe. There must be some way out of this nightmare.
Not working?
Find Brencis
These are quest-resolution states, not separate full-game endings.
Marat dead / Catalin alive
We defeated Brencis, but Marat paid the ultimate price... He saved Catalin’s life by sacrificing his own. Now, Skender’s son is set to become the next ruler of Vale Sangora.
Marat alive / Catalin dead
We defeated Brencis. Catalin is gone as well, which isn’t a loss in my book. I’m glad at least Marat lives to see his rebellion’s victory, though many of the manumits weren’t so lucky.
Both alive
Possible quest outcome
We've defeated Brencis. Now, Catalin is set to become the next ruler of Vale Sangora. Let's hope he won't tread in his father's footsteps. I’m glad Marat lives to see his rebellion’s victory, though many of the manumits weren’t so lucky.
Both dead
Possible quest outcome
We defeated Brencis, but Marat paid the ultimate price. Catalin is gone as well, so what now? Who will become Vale Sangora's next knyaz? Honestly, I don't care. I just hope all the horrors and bloodshed are finally over.
Spoilers hidden
Marat
Catalin
Florin
Can be affected by a Catalin-related outcome.
Valley
Later Valley ending.
What isn't working?
This guide separates confirmed quest conditions from outcomes that still depend on earlier choices.
It’s time to infiltrate Greifberg. We’ll enter through a secret tunnel and strike at Brencis, while Catalin’s troops keep him busy with a false siege. The castle falls before dusk!
Stay Silent or “No! Stop!”?
Full throne-room consequence breakdown.
Marat Romance Guide
Check whether Marat's romance route is still active.
A Closer Look
Where Marat romance is committed.
Rise at Dawn
Continue the rebel / Marat storyline.
A Lone Wolf's Hunt
Compare the Lacra and rebel betrayal choices.
Ending Calculator
Save this survival result to your ending.
It depends. Staying silent can result in either Marat or Catalin dying, depending on an earlier hidden Marat-related condition.
That branch reaches the Catalin-survives result for the throne-room decision and does not write either death state there.
Staying silent only saves Marat if your earlier Marat-related state has reached the required hidden condition.
Choose “No! Stop!” in the throne room. That is the direct confirmed Catalin-survival branch for this decision.
The throne-room choice alone does not provide a simple “save both” answer. “No! Stop!” preserves Catalin in this decision, while staying silent resolves one of the two death branches according to earlier Marat state.
If you stayed silent, the earlier hidden Marat condition had not been reached; that branch records Marat’s death.