
READABLE
Marcus's JournalMAIN USE
Readable / lore item
Source not yet mapped
ITEM GUIDE · DECISION HELP
Find an item, check what it is used for, decide whether to keep it, and see where to buy, find or replace it.
Try: “Andrei’s Ring” · “Pack Mule Manual” · “quest item” · “ingredient” · “silver”
ITEM DECISION GUIDE
Check whether an item is used by a quest, recipe, choice or upgrade before selling it. If its later use is unclear, keep it until you know more.
Check its quest, recipe, skill and choice uses before using or selling it.
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A sell value does not mean an item is safe to sell. Keep anything with a known use or an unclear future purpose.
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Open the item guide to see known sources. Possible loot is never presented as a guaranteed replacement.
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WHAT ARE YOU LOOKING FOR?
Ingredient
Used in crafting recipes.
45 items →
Consumable
Applies an immediate or temporary effect.
102 items →
Manual
Unlocks or progresses a skill.
49 items →
Quest Item
Used in quests, objectives or decisions.
86 items →
Valuable
An item with a listed sell value.
24 items →
Key
Connected to a lock, location or quest when mapped.
38 items →
Catalyst
A system item whose use is shown only when verified.
51 items →
Recipe
Unlocks a crafting recipe.
44 items →
ITEM DATABASE
1101 results from 1101 items

READABLE
Marcus's JournalMAIN USE
Readable / lore item
Source not yet mapped

MANUAL
Master Fencer ManualMAIN USE
Unlocks Master Fencer
Shop + Loot

READABLE
Master's InstructionsMAIN USE
Readable / lore item
Source not yet mapped
MAIN USE
Lock or location use not yet mapped
Source not yet mapped

CONSUMABLE
MeadMAIN USE
Applies a listed consumable effect
Merchant + Loot

CONSUMABLE
Meat PieMAIN USE
Applies a listed consumable effect
Merchant + World + Loot

CONSUMABLE
Meat StewMAIN USE
Applies a listed consumable effect
Merchant + Loot

READABLE
Meat Transport OrdersMAIN USE
Readable / lore item
Source not yet mapped

READABLE
Medical JournalMAIN USE
Readable / lore item
Source not yet mapped

QUEST ITEM
MedicamentsMAIN USE
Used in A Study in Crimson
Quest

MANUAL
Medicus I ManualMAIN USE
Unlocks Medicus I
Merchant + Loot

MANUAL
Medicus II ManualMAIN USE
Unlocks Medicus II
Merchant + Loot
MAIN USE
Readable / lore item
Loot

READABLE
Meeting NoteMAIN USE
Readable / lore item
Source not yet mapped

CONSUMABLE
Mending OintmentMAIN USE
Applies a listed consumable effect
Crafting + Merchant + Loot
MAIN USE
Lock or location use not yet mapped
Source not yet mapped

READABLE
Merchant's LetterMAIN USE
Readable / lore item
Source not yet mapped

READABLE
Merchant's MissiveMAIN USE
Readable / lore item
Source not yet mapped

READABLE
Merchant's NoteMAIN USE
Readable / lore item
Source not yet mapped

MANUAL
Mercurial Fervour ManualMAIN USE
Unlocks Mercurial Fervour
Merchant

INGREDIENT
Mercurial WaterMAIN USE
Used in 5 crafting recipes
Merchant + Loot

READABLE
Message from C.MAIN USE
Readable / lore item
Source not yet mapped

READABLE
Message of HopeMAIN USE
Readable / lore item
Source not yet mapped

READABLE
Mevasser's NotesMAIN USE
Readable / lore item
Merchant + Loot
| Item | Type | Main Use | Source |
|---|---|---|---|
| Readable | Readable / lore item | Not yet mapped | |
| Manual | Unlocks Master Fencer | Shop + Loot | |
| Readable | Readable / lore item | Not yet mapped | |
| Key | Lock or location use not yet mapped | Not yet mapped | |
| Consumable | Applies a listed consumable effect | Merchant + Loot | |
| Consumable | Applies a listed consumable effect | Merchant + World + Loot | |
| Consumable | Applies a listed consumable effect | Merchant + Loot | |
| Readable | Readable / lore item | Not yet mapped | |
| Readable | Readable / lore item | Not yet mapped | |
| Quest Item | Used in A Study in Crimson | Quest | |
| Manual | Unlocks Medicus I | Merchant + Loot | |
| Manual | Unlocks Medicus II | Merchant + Loot | |
| Readable | Readable / lore item | Loot | |
| Readable | Readable / lore item | Not yet mapped | |
| Consumable | Applies a listed consumable effect | Crafting + Merchant + Loot | |
| Key | Lock or location use not yet mapped | Not yet mapped | |
| Readable | Readable / lore item | Not yet mapped | |
| Readable | Readable / lore item | Not yet mapped | |
| Readable | Readable / lore item | Not yet mapped | |
| Manual | Unlocks Mercurial Fervour | Merchant | |
| Ingredient | Used in 5 crafting recipes | Merchant + Loot | |
| Readable | Readable / lore item | Not yet mapped | |
| Readable | Readable / lore item | Not yet mapped | |
| Readable | Readable / lore item | Merchant + Loot |
QUESTS · RECIPES · SHOPS
Follow an item to its quests, recipes, skills and known sellers. If a choice or upgrade connection is still unclear, the item guide says so.
Items used in quests
Browse →
Manuals and skill items
Browse →
Ingredients and outputs
Browse →
Items sold by vendors
Browse →
If an item affects a choice, its guide names the choice. Otherwise the connection is still unclear.
Some choice connections are still unclear.
A shared name or variant is not enough to claim that one item upgrades into another.
Some upgrade paths are still unclear.
ITEM QUESTIONS
Search by name, type, source or related system. Every result shows the item’s main use so you can decide what to do next.
Ingredient guides lead to recipes, Manual guides lead to skills, and quest items lead to their related quests. If a use or location is still unknown, the guide says so briefly.
ITEM GUIDE FAQ
Only when its quest, recipe, choice and upgrade uses have been checked. A listed sell value alone does not make an item safe to sell.
Open the item guide to see its known quest, recipe, skill and shop uses. Any unclear connection is labelled as unknown.
Known sellers appear on the item guide. Possible loot and a sell price do not prove that a replacement can be bought.
Check its known uses and whether another copy can be obtained. The Quest Item label alone does not tell you the exact cutoff.
No. Similar names do not prove that one item upgrades into another. The guide only shows an upgrade path when that connection is known.
The exact merchant, quest step, container or map location may still be unknown. Possible loot is never presented as a guaranteed source.