This manual is linked to Walking Fortress. Unlocking access to an ability or level is separate from learning it.
Obtaining the manual is separate from learning the skill.
ACTIVE ABILITIES · ACTIVE ABILITY
Perfect Block restores portion of Activation Charge. This Ability works passively once equipped in the Active Abilities panel.

QUICK ANSWER
Perfect Block restores portion of Activation Charge. This Ability works passively once equipped in the Active Abilities panel.
UNLOCK GUIDANCE
No additional player-facing unlock requirement is confirmed in the current skill data.
EXACT MANUAL LINK
This manual is linked to Walking Fortress. Unlocking access to an ability or level is separate from learning it.
Obtaining the manual is separate from learning the skill.
EXPLICIT MECHANICS
Perfect Block restores portion of Activation Charge. This Ability works passively once equipped in the Active Abilities panel.
V4 VERIFIED RANK DATA
Costs below are ordinary per-rank learning costs. A direct quest grant can bypass that purchase; obtaining a manual does not mean the rank is already learned. Recorded level and spent-point requirements are previews only: the scope of “points spent” is not confirmed, so this is not a complete unlock verdict.
Restores 10% of Activation Charge.
Recorded requirement preview: player level 0; 0 spent trait points. The spent-point scope is not confirmed.
Restores 15% of Activation Charge. -1s Cooldowns of Active Abilites after Directional Block or Perfect Block.
Recorded requirement preview: player level 5; 2 spent trait points. The spent-point scope is not confirmed.
Restores 20% of Activation Charge. -1s Cooldowns of Active Abilites after Directional Block or Perfect Block.
Recorded requirement preview: player level 10; 4 spent trait points. The spent-point scope is not confirmed.
Restores 25% of Activation Charge. -2s Cooldowns of Active Abilites after a Directional Block or a Perfect Block. -1 Activation Charge cost for the next Active Ability if used within 5s after a Perfect Block (minimum 1).
Recorded requirement preview: player level 15; 6 spent trait points. The spent-point scope is not confirmed.
TREE POSITION
Only confirmed ParentSkill edges are shown.
SKILL → MANUAL

Unlocks or progresses Walking Fortress.
EXACT SAME STAT
These entries share Focus. This is a deterministic relation, not a tested synergy recommendation.
DETERMINISTIC RELATIONS