Rank 1
Up to +25% Active Ability Damage.
Recorded requirement preview: player level 0; 0 spent trait points. The spent-point scope is not confirmed.
- Skill points
- 1
- Cumulative for this skill
- 1
ACTIVE ABILITIES · ACTIVE ABILITY
Increases Damage of Active Abilities, the higher your Health percentage is. This Ability works passively once equipped in the Active Abilities panel.

QUICK ANSWER
Increases Damage of Active Abilities, the higher your Health percentage is. This Ability works passively once equipped in the Active Abilities panel.
UNLOCK GUIDANCE
No additional player-facing unlock requirement is confirmed in the current skill data.
EXPLICIT MECHANICS
Increases Damage of Active Abilities, the higher your Health percentage is. This Ability works passively once equipped in the Active Abilities panel.
V4 VERIFIED RANK DATA
Costs below are ordinary per-rank learning costs. A direct quest grant can bypass that purchase; obtaining a manual does not mean the rank is already learned. Recorded level and spent-point requirements are previews only: the scope of “points spent” is not confirmed, so this is not a complete unlock verdict.
Up to +25% Active Ability Damage.
Recorded requirement preview: player level 0; 0 spent trait points. The spent-point scope is not confirmed.
Up to +30% Active Ability Damage.
Recorded requirement preview: player level 5; 2 spent trait points. The spent-point scope is not confirmed.
Up to +35% Active Ability Damage.
Recorded requirement preview: player level 10; 4 spent trait points. The spent-point scope is not confirmed.
Up to +40% Active Ability Damage.
Recorded requirement preview: player level 15; 6 spent trait points. The spent-point scope is not confirmed.
TREE POSITION
Only confirmed ParentSkill edges are shown.
EXACT SAME STAT
These entries share Health. This is a deterministic relation, not a tested synergy recommendation.
DETERMINISTIC RELATIONS