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Keep the quest active and use the in-game marker for these steps.
Start with “Report back to Crake”. This quest has 13 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.
What Hunts the Night is a quest.
Quest Reference
Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.
Action
Report back to Crake.
Where
Exact route still unclear
Journal objective: Report back to Crake.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
What may appear next
If stuck
Action
Speak with Crake.
Where
Exact route still unclear
Journal objective: Speak with Crake.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Help Crake investigate the scouts's deaths.
Where
Exact route still unclear
Journal objective: Help Crake investigate the scouts's deaths.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Requirements
If stuck
Action
Meet Crake and Sara in front of St. Teotim's Church at night.
Where
Area known
The Middens →St. Teotim's Church →Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Requirements
If stuck
Action
Follow Crake and Sara.
Where
Exact route still unclear
Journal objective: Follow Crake and Sara.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Requirements
If stuck
Action
Open church gate from the other side.
Where
Exact route still unclear
Journal objective: Open church gate from the other side.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Requirements
If stuck
Action
Investigate the churchyard.
Where
Exact route still unclear
Journal objective: Investigate the churchyard.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Requirements
What may appear next
If stuck
Action
Inspect the monster's remains.
Where
Exact route still unclear
Journal objective: Inspect the monster's remains.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Requirements
Reward during this step
This reward is attached to this objective-stage event, not to quest completion or a calculated whole-quest total.
If stuck
Action
Help Crake escape the ambush.
Where
Exact route still unclear
Journal objective: Help Crake escape the ambush.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Requirements
If stuck
Action
Open the gate from the other side.
Where
Exact route still unclear
Open the gate from the other side We’ve hit a locked gate.
Journal objective: Open the gate from the other side.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Requirements
If stuck
Action
Show the inscription to Crake.
Where
Exact route still unclear
Journal objective: Show the inscription to Crake.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Requirements
What may appear next
If stuck
Action
Check the belltower doors.
Where
Exact route still unclear
Journal objective: Check the belltower doors.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Requirements
What may appear next
If stuck
Action
Defeat the monster.
Requirements
If stuck
Keep the quest active and use the in-game marker for these steps.