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Quest

What Hunts the Night

Start with “Report back to Crake”. This quest has 13 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.

What Hunts the Night is a quest.

Coverage

Quest Reference

Before You Start

  • This quest contains explicit time-of-day requirements (Night: 11 step(s)). Check each step before advancing time.

In-Game Objectives

Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.

  1. 01

    Report back to Crake

    Action

    Report back to Crake.

    Where

    Exact route still unclear

    Journal objective: Report back to Crake.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    What may appear next

    • Speak with CrakeThis objective can appear next on this branch.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  2. 02

    Speak with Crake

    Action

    Speak with Crake.

    Where

    Exact route still unclear

    Journal objective: Speak with Crake.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  3. 03

    Help Crake investigate the scouts's deaths

    Action

    Help Crake investigate the scouts's deaths.

    Where

    Exact route still unclear

    Journal objective: Help Crake investigate the scouts's deaths.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Requirements

    • Do this step during night.

    If stuck

    • If the objective is not progressing, return during night.
    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  4. 04

    Meet Crake and Sara in front of St. Teotim's Church at night

    Action

    Meet Crake and Sara in front of St. Teotim's Church at night.

    Where

    Area known

    The MiddensSt. Teotim's ChurchShow related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    Requirements

    • Do this step during night.

    If stuck

    • If the objective is not progressing, return during night.
    • Use The Middens, St. Teotim's Church as the confirmed area. Open the location guide for orientation; if no exact pin is shown, keep this quest objective active and follow the in-game marker.
  5. 05

    Follow Crake and Sara

    Action

    Follow Crake and Sara.

    Where

    Exact route still unclear

    Journal objective: Follow Crake and Sara.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Requirements

    • Do this step during night.

    If stuck

    • If the objective is not progressing, return during night.
  6. 06

    Open church gate from the other side

    Action

    Open church gate from the other side.

    Where

    Exact route still unclear

    Journal objective: Open church gate from the other side.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    Requirements

    • Do this step during night.

    If stuck

    • If the objective is not progressing, return during night.
    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  7. 07

    Investigate the churchyard

    Action

    Investigate the churchyard.

    Where

    Exact route still unclear

    Journal objective: Investigate the churchyard.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    Requirements

    • Do this step during night.

    What may appear next

    • Check the belltower doorsThis objective can appear next on this branch.

    If stuck

    • If the objective is not progressing, return during night.
    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  8. 08

    Inspect the monster's remains

    Action

    Inspect the monster's remains.

    Where

    Exact route still unclear

    Journal objective: Inspect the monster's remains.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    Requirements

    • Do this step during night.

    Reward during this step

    An Inscription from the Gargoyle's Mouth

    This reward is attached to this objective-stage event, not to quest completion or a calculated whole-quest total.

    If stuck

    • If the objective is not progressing, return during night.
    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  9. 09

    Help Crake escape the ambush

    Action

    Help Crake escape the ambush.

    Where

    Exact route still unclear

    Journal objective: Help Crake escape the ambush.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Requirements

    • Do this step during night.

    If stuck

    • If the objective is not progressing, return during night.
    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  10. 10

    Open the gate from the other side

    Action

    Open the gate from the other side.

    Where

    Exact route still unclear

    Open the gate from the other side We’ve hit a locked gate.

    Journal objective: Open the gate from the other side.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    Requirements

    • Do this step during night.

    If stuck

    • If the objective is not progressing, return during night.
    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  11. 11

    Show the inscription to Crake

    Action

    Show the inscription to Crake.

    Where

    Exact route still unclear

    Journal objective: Show the inscription to Crake.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Requirements

    • Do this step during night.

    What may appear next

    • Help Crake investigate the scouts's deathsThis objective can appear next on this branch.

    If stuck

    • If the objective is not progressing, return during night.
    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  12. 12

    Check the belltower doors

    Action

    Check the belltower doors.

    Where

    Exact route still unclear

    Journal objective: Check the belltower doors.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    Requirements

    • Do this step during night.

    What may appear next

    • Defeat the monsterThis objective can appear next on this branch.

    If stuck

    • If the objective is not progressing, return during night.
    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  13. 13

    Defeat the monster

    Action

    Defeat the monster.

    Requirements

    • Do this step during night.

    If stuck

    • If the objective is not progressing, return during night.
    • Use St. Teotim's Church as the confirmed area. Open the location guide for orientation; if no exact pin is shown, keep this quest objective active and follow the in-game marker.

If a Route Is Still Unclear

navigation coverage

Keep the quest active and use the in-game marker for these steps.

Next Actions

Quest at a Glance
Journal objectives
13
Time-sensitive steps
0
Possible outcomes
3
  1. Step 1: I found out what happened to the missing scouts, but Crake won't be too happy about it.
  2. Step 2: The missing manumit scouts are all dead, killed by some sort of a terrifying monster. And apparently Brencis is building an army of these creatures. Crake must hear about this at once.
  3. Step 3: Crake wants to know what monster – possibly Brencis's creation – slaughtered his men. He needs my help to find out the truth... and stay alive.
  4. Step 4: Crake and Sara will meet me at night in front of St. Teotim's Church in Middens. We must find out why the dying scout pointed me there of all places.
  5. Step 5: No signs of the guards. We can move forward to investigate the church.
  6. Step 6: Something is blocking the church gate. I can go over the top, but Crake and Sara need to enter in a more traditional way.
  7. Step 7: You need to search the churchyard for clues. There must be something here that will help us figure out this whole mess.
  8. Step 8: Boyan's ramblings were no fever dream – the creature is real, a bloody winged monstrosity. Perhaps its remains will provide some clue as to how it came into existence.
  9. Step 9: Everything’s gone to hell. Sara is dead, and soldiers ambushed me and Crake out of nowhere. We have to run!
  10. Step 10: We’ve hit a locked gate. I need to open it for Crake.
  11. Step 11: I discovered an inscription clutched in the monster’s jaws. It’s written in a language I don’t recognise, but maybe Crake will know what it means.
  12. Step 12: That black trail leads to the belltower doors. I wonder what hides behind them...
  13. Step 13: While investigating a lead in St. Teotim's church, we were attacked by a winged monster. We must kill this abomination.

What Hunts the Night Stats

Properties

Type
Quest
Recorded journal objectives
  1. Report back to Crake
  2. Speak with Crake
  3. Help Crake investigate the scouts's deaths
  4. Meet Crake and Sara in front of St. Teotim's Church at night
  5. Follow Crake and Sara
  6. Open church gate from the other side
  7. Investigate the churchyard
  8. Inspect the monster's remains
  9. Help Crake escape the ambush
  10. Open the gate from the other side
  11. Show the inscription to Crake
  12. Check the belltower doors
  13. Defeat the monster