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Quest

The Gilded Gauntlet

Start with “Travel to Maragir”. This quest has 11 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.

The Gilded Gauntlet is a quest.

Coverage

Quest Reference

Before You Start

  • This quest contains explicit time-of-day requirements (Night: 2 step(s)). Check each step before advancing time.
  • 3 objective(s) are marked time-sensitive. Handle those before low-priority exploration.

In-Game Objectives

Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.

  1. 01

    Travel to Maragir

    Action

    Travel to Maragir.

    Where

    Area known

    Maragir WealdsShow related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    What may appear next

    • Investigate the sceneThis objective can appear next on this branch.

    If stuck

    • Use Maragir Wealds as the confirmed area. Open the location guide for orientation; if no exact pin is shown, keep this quest objective active and follow the in-game marker.
  2. 02

    Investigate the scene

    Action

    Investigate the scene.

    Where

    Area known

    Maragir WealdsShow related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Use Maragir Wealds as the confirmed area. Open the location guide for orientation; if no exact pin is shown, keep this quest objective active and follow the in-game marker.
  3. 03

    Meet Iulian Codrin at his hunting lodgeOptional

    Action

    Meet Iulian Codrin at his hunting lodge.

    Where

    Exact route still unclear

    Journal objective: Meet Iulian Codrin at his hunting lodge.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
    • This objective is optional; you can leave it for later unless you want its side content.
  4. 04

    Show up for the duel with Ambrus

    Action

    Show up for the duel with Ambrus.

    Where

    Area known

    Maragir WealdsShow related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    Requirements

    • Do this step during night.
    • Do this before advancing time or delaying the quest further.

    If stuck

    • If the objective is not progressing, return during night.
    • Use Maragir Wealds as the confirmed area. Open the location guide for orientation; if no exact pin is shown, keep this quest objective active and follow the in-game marker.
  5. 05

    Ring the bell at night to summon Ambrus

    Action

    Ring the bell at night to summon Ambrus.

    Where

    Exact route still unclear

    Journal objective: Ring the bell at night to summon Ambrus.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    Requirements

    • Do this step during night.
    • Do this before advancing time or delaying the quest further.

    If stuck

    • If the objective is not progressing, return during night.
    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  6. 06

    Follow Iulian's planOptional

    Action

    Follow Iulian's plan.

    Where

    Exact route still unclear

    Journal objective: Follow Iulian's plan.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    What may appear next

    • Perform the ritualThis objective can appear next on this branch.
    • Show up for the duel on timeThis objective can appear next on this branch.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
    • This objective is optional; you can leave it for later unless you want its side content.
  7. 07

    Return to Iulian if you change your mindOptional

    Action

    Return to Iulian if you change your mind.

    Where

    Exact route still unclear

    Journal objective: Return to Iulian if you change your mind.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
    • This objective is optional; you can leave it for later unless you want its side content.
  8. 08

    Show up for the duel on timeOptional

    Action

    Show up for the duel on time.

    Where

    Exact route still unclear

    Journal objective: Show up for the duel on time.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Requirements

    • Do this before advancing time or delaying the quest further.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
    • This objective is optional; you can leave it for later unless you want its side content.
  9. 09

    Defeat Ambrus

    Action

    Defeat Ambrus.

    Where

    Exact route still unclear

    Journal objective: Defeat Ambrus.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  10. 10

    Decide Ambrus's fate

    Action

    Decide Ambrus's fate.

    Where

    Exact route still unclear

    Journal objective: Decide Ambrus's fate.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  11. 11

    Discover what Ambrus is planning

    Action

    Discover what Ambrus is planning.

    Where

    Exact route still unclear

    Journal objective: Discover what Ambrus is planning.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.

Quest Rewards by Outcome

These cards show alternative quest outcomes. Do not add rewards from different endings together.

Ambrus is dead. Good riddance.

Skill points 1Base XP 500

The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.

If a Route Is Still Unclear

navigation coverage

Keep the quest active and use the in-game marker for these steps.

Next Actions

Quest at a Glance
Journal objectives
11
Time-sensitive steps
3
Possible outcomes
2
  1. Step 1: Something is happening in Maragir, I should go and check it out.
  2. Step 2: Ambrus has displayed someone's corpse in the middle of Maragir. I must see what's going on.
  3. Step 3: I've received an invitation from Ambrus's vassal, Iulian Codrin. He wants to talk about something important before I accept Ambrus's challenge.
  4. Step 4: Ambrus challenged me to a duel – we shall meet by the old bell on a hill near Maragir.
  5. Step 5: Ambrus will arrive once I ring the old bell – at night, of course.
  6. Step 6: Iulian Codrin presented a plan that will help me win the duel with Ambrus. It might be worth carrying out.
  7. Step 7: I told Codrin I wasn't interested in his plan, but should I change my mind, he'll be there.
  8. Step 8: Iulian's blood is poisoned – I don't have much time now. I need to fight Ambrus before he realises what we've done.
  9. Step 9: It's time to end this – I need to win the duel with the boyar.
  10. Step 10: It's time to make the decision about what becomes of Ambrus now.
  11. Step 11: I have an eerie feeling Ambrus is up to something… And knowing him, it’s nothing good.

The Gilded Gauntlet Stats

Properties

Type
Quest
Recorded journal objectives
  1. Travel to Maragir
  2. Investigate the scene
  3. Meet Iulian Codrin at his hunting lodge
  4. Show up for the duel with Ambrus
  5. Ring the bell at night to summon Ambrus
  6. Follow Iulian's plan
  7. Return to Iulian if you change your mind
  8. Show up for the duel on time
  9. Defeat Ambrus
  10. Decide Ambrus's fate
  11. Discover what Ambrus is planning