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Quest

Home Sweet Home

Start with “Split logs for firewood”. This quest has 23 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.

Home Sweet Home is a quest.

Coverage

Quest Reference

Before You Start

  • No quest-wide time restriction is confirmed. Follow any Day/Night or timer warning shown on the individual steps below.

In-Game Objectives

Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.

  1. 01

    Split logs for firewoodOptional

    Action

    Split logs for firewood.

    Where

    Exact route still unclear

    Journal objective: Split logs for firewood.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
    • This objective is optional; you can leave it for later unless you want its side content.
  2. 02

    Talk to your family

    Action

    Talk to your family.

    Where

    Exact route still unclear

    Journal objective: Talk to your family.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    What may appear next

    • Rescue your familyThis objective can appear next on this branch.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  3. 03

    Rescue your family

    Action

    Rescue your family.

    Where

    Exact route still unclear

    Journal objective: Rescue your family.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    What may appear next

    • Talk to EsmeThis objective can appear next on this branch.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  4. 04

    Rescue your family

    Action

    Rescue your family.

    Where

    Exact route still unclear

    Journal objective: Rescue your family.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    What may appear next

    • Move further into the memoryThis objective can appear next on this branch.
    • Talk to EsmeThis objective can appear next on this branch.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  5. 05

    Rescue your family

    Action

    Rescue your family.

    Where

    Exact route still unclear

    Journal objective: Rescue your family.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    What may appear next

    • Move further into the memoryThis objective can appear next on this branch.
    • Talk to EsmeThis objective can appear next on this branch.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  6. 06

    Find out where the voice is coming from

    Action

    Find out where the voice is coming from.

    Where

    Exact route still unclear

    Journal objective: Find out where the voice is coming from.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    What may appear next

    • Move further into the memoryThis objective can appear next on this branch.
    • Split logs for firewoodThis objective can appear next on this branch.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  7. 07

    Talk to your family

    Action

    Talk to your family.

    Where

    Exact route still unclear

    Journal objective: Talk to your family.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  8. 08

    Talk to your family

    Action

    Talk to your family.

    Where

    Exact route still unclear

    Journal objective: Talk to your family.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  9. 09

    Talk with your family

    Action

    Talk with your family.

    Where

    Exact route still unclear

    Journal objective: Talk with your family.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  10. 10

    Split logs for firewoodOptional

    Action

    Split logs for firewood.

    Where

    Exact route still unclear

    Journal objective: Split logs for firewood.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
    • This objective is optional; you can leave it for later unless you want its side content.
  11. 11

    Split logs for firewoodOptional

    Action

    Split logs for firewood.

    Where

    Exact route still unclear

    Journal objective: Split logs for firewood.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
    • This objective is optional; you can leave it for later unless you want its side content.
  12. 12

    Split logs for firewoodOptional

    Action

    Split logs for firewood.

    Where

    Exact route still unclear

    Journal objective: Split logs for firewood.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
    • This objective is optional; you can leave it for later unless you want its side content.
  13. 13

    Move further into the memory

    Action

    Move further into the memory.

    Where

    Exact route still unclear

    Journal objective: Move further into the memory.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  14. 14

    Help the priest recall the sermon

    Action

    Help the priest recall the sermon.

    Where

    Exact route still unclear

    Journal objective: Help the priest recall the sermon.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  15. 15

    Investigate the meadow

    Action

    Investigate the meadow.

    Where

    Exact route still unclear

    Journal objective: Investigate the meadow.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  16. 16

    Run after the boy

    Action

    Run after the boy.

    Where

    Exact route still unclear

    Journal objective: Run after the boy.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  17. 17

    Split logs for firewoodOptional

    Action

    Split logs for firewood.

    Where

    Exact route still unclear

    Journal objective: Split logs for firewood.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
    • This objective is optional; you can leave it for later unless you want its side content.
  18. 18

    Talk to your family

    Action

    Talk to your family.

    Where

    Exact route still unclear

    Journal objective: Talk to your family.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  19. 19

    Split logs for firewood

    Action

    Split logs for firewood.

    Where

    Exact route still unclear

    Journal objective: Split logs for firewood.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  20. 20

    Talk to Esme

    Action

    Talk to Esme.

    Where

    Exact route still unclear

    Journal objective: Talk to Esme.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    What may appear next

    • Rescue your familyThis objective can appear next on this branch.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  21. 21

    Talk to Esme

    Action

    Talk to Esme.

    Where

    Exact route still unclear

    Journal objective: Talk to Esme.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    What may appear next

    • Rescue your familyThis objective can appear next on this branch.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  22. 22

    Talk to Esme

    Action

    Talk to Esme.

    Where

    Exact route still unclear

    Journal objective: Talk to Esme.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    What may appear next

    • Find out where the voice is coming fromThis objective can appear next on this branch.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  23. 23

    Talk to Esme

    Action

    Talk to Esme.

    Where

    Exact route still unclear

    Journal objective: Talk to Esme.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.

Quest Rewards by Outcome

These cards show alternative quest outcomes. Do not add rewards from different endings together.

I-I'm not even sure where to start. This whole thing – it seems to have been some sort of a trap, set by a warlock from the tower. He trapped me inside my own head, but I got out – and stronger than before.

Skill points 1Base XP 500

The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.

I-I'm not even sure where to start. This whole thing – it seems to have been some sort of a trap, set by a warlock from the tower. He trapped me inside my own head, but I got out – and that's what matters.

Skill points 1Base XP 500

The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.

If a Route Is Still Unclear

navigation coverage

Keep the quest active and use the in-game marker for these steps.

Next Actions

Quest at a Glance
Journal objectives
23
Time-sensitive steps
0
Possible outcomes
3
  1. Step 1: Is this for real? It feels real enough. But how...?
  2. Step 2: Can it be? Is it truly them?
  3. Step 3: I've no idea what's going on – but I need to save them, whatever the cost.
  4. Step 4: I can't watch my family suffer over and over again. I've got to do something!
  5. Step 5: You need to save them – but how?! I keep running in circles. It's pointless!
  6. Step 6: I think I heard a voice – calling me over. I have to find out where it's coming from.
  7. Step 7: This again? Monsters – they might be back. I've go to warn everyone.
  8. Step 8: Back again... Maybe this time things will be different?
  9. Step 9: At least I get to see them again... Safe and healthy...
  10. Step 10: It's tempting to pretend that this is real. That everything is normal again.
  11. Step 11: Is this for real? It feels real enough. But how...?
  12. Step 12: Is this for real? It feels real enough. But how...?
  13. Step 13: Alin's story... Our story... It seems to be the key to getting out of here. It's been so long since I really thought about that.
  14. Step 14: The priest – he's stuck, can't finish what he's saying. He needs to recall how the sermon went. I need to recall it.
  15. Step 15: We've spent so much time here. So many memories I did my best to forget.
  16. Step 16: I stormed off and I ran, crying... But where to? I can't recall.
  17. Step 17: It's tempting to pretend that this is real. That everything is normal again.
  18. Step 18: Is this real? What's going on?
  19. Step 19: It's tempting to pretend that this is real. That everything is normal again.
  20. Step 20: My mother is up and about – I should talk to her.
  21. Step 21: My mother is up and about – I should talk to her.
  22. Step 22: My mother is up and about – I should talk to her.
  23. Step 23: My mother is up and about – I should talk to her.

Home Sweet Home Stats

Properties

Type
Quest
Recorded journal objectives
  1. Split logs for firewood
  2. Talk to your family
  3. Rescue your family
  4. Rescue your family
  5. Rescue your family
  6. Find out where the voice is coming from
  7. Talk to your family
  8. Talk to your family
  9. Talk with your family
  10. Split logs for firewood
  11. Split logs for firewood
  12. Split logs for firewood
  13. Move further into the memory
  14. Help the priest recall the sermon
  15. Investigate the meadow
  16. Run after the boy
  17. Split logs for firewood
  18. Talk to your family
  19. Split logs for firewood
  20. Talk to Esme
  21. Talk to Esme
  22. Talk to Esme
  23. Talk to Esme