I've awoken the magic slumbering in the ancient circle and gained its power.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Start with “Start the trial using Astral Communion Witchcraft Ability”. This quest has 3 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.
Ancient Circle: Maragir Wealds is a quest.
Quest Reference
Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.
Action
Start the trial using Astral Communion Witchcraft Ability.
Where
Exact route still unclear
Journal objective: Start the trial using Astral Communion Witchcraft Ability.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Requirements
What may appear next
If stuck
Action
Survive the trial.
Where
Exact route still unclear
Journal objective: Survive the trial.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
Requirements
If stuck
Action
Search the chest.
Where
Exact route still unclear
Journal objective: Search the chest.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
These cards show alternative quest outcomes. Do not add rewards from different endings together.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Keep the quest active and use the in-game marker for these steps.