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Quest

Ambrus's Prisoners: Lucky Crossing

Start with “Intercept the transport”. This quest has 3 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.

Ambrus's Prisoners: Lucky Crossing is a quest.

Coverage

Quest Reference

Before You Start

  • No quest-wide time restriction is confirmed. Follow any Day/Night or timer warning shown on the individual steps below.

In-Game Objectives

Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.

  1. 01

    Intercept the transport

    Action

    Intercept the transport.

    Where

    Exact route still unclear

    Journal objective: Intercept the transport.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  2. 02

    Free the prisoners

    Action

    Free the prisoners.

    Where

    Exact route still unclear

    Journal objective: Free the prisoners.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  3. 03

    Meet up with Ursul

    Action

    Meet up with Ursul.

    Where

    Exact route still unclear

    Journal objective: Meet up with Ursul.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.

Quest Rewards by Outcome

These cards show alternative quest outcomes. Do not add rewards from different endings together.

I freed some prisoners being transported by Ambrus's lackeys. One of them turned out to be an experienced fighter who offered to teach me a few useful tricks.

Skill points 1Base XP 250

The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.

I freed some prisoners being transported by Ambrus's lackeys. One of them turned out to be an experienced fighter who offered to teach me a few useful tricks... but I killed him before he could show me anything.

Skill points 1Base XP 250

The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.

If a Route Is Still Unclear

navigation coverage

Keep the quest active and use the in-game marker for these steps.

Next Actions

Quest at a Glance
Journal objectives
3
Time-sensitive steps
0
Possible outcomes
4
  1. Step 1: You have to kill the guards transporting Ambrus's prisoners.
  2. Step 2: I can now free the captured folks from their bounds.
  3. Step 3: One of the men I freed claimed to be a skilled fencer. He said that he could teach me a thing or two. I should find him in his camp, see if he's more than just talk.

Ambrus's Prisoners: Lucky Crossing Stats

Properties

Type
Quest
Recorded journal objectives
  1. Intercept the transport
  2. Free the prisoners
  3. Meet up with Ursul