navigation coverage
Keep the quest active and use the in-game marker for these steps.
Start with “Investigate the outpost”. This quest has 4 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.
Ambrus's Dungeons: Twists and Turns is a quest.
Quest Reference
Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.
Action
Investigate the outpost.
Where
Exact route still unclear
Journal objective: Investigate the outpost.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Take the key from the chief jailer.
Where
Exact route still unclear
Journal objective: Take the key from the chief jailer.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Open the cells.
Where
Exact route still unclear
Journal objective: Open the cells.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Investigate the cellar.
Where
Exact route still unclear
Journal objective: Investigate the cellar.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Keep the quest active and use the in-game marker for these steps.