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Quest

Ambrus's Dungeons: Twists and Turns

Start with “Investigate the outpost”. This quest has 4 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.

Ambrus's Dungeons: Twists and Turns is a quest.

Coverage

Quest Reference

Before You Start

  • No quest-wide time restriction is confirmed. Follow any Day/Night or timer warning shown on the individual steps below.

In-Game Objectives

Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.

  1. 01

    Investigate the outpost

    Action

    Investigate the outpost.

    Where

    Exact route still unclear

    Journal objective: Investigate the outpost.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  2. 02

    Take the key from the chief jailer

    Action

    Take the key from the chief jailer.

    Where

    Exact route still unclear

    Journal objective: Take the key from the chief jailer.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  3. 03

    Open the cells

    Action

    Open the cells.

    Where

    Exact route still unclear

    Journal objective: Open the cells.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  4. 04

    Investigate the cellar

    Action

    Investigate the cellar.

    Where

    Exact route still unclear

    Journal objective: Investigate the cellar.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.

If a Route Is Still Unclear

navigation coverage

Keep the quest active and use the in-game marker for these steps.

Next Actions

Quest at a Glance
Journal objectives
4
Time-sensitive steps
0
Possible outcomes
5
  1. Step 1: I likely won't get an invitation – but I can still see what I'm dealing with here. I'd better be ready for a fight.
  2. Step 2: The prison key should be somewhere on the chief jailer's body.
  3. Step 3: I can use the key to free the prisoners now.
  4. Step 4: This camp was bizzarely empty. Where is everyone? In that cellar?

Ambrus's Dungeons: Twists and Turns Stats

Properties

Type
Quest
Recorded journal objectives
  1. Investigate the outpost
  2. Take the key from the chief jailer
  3. Open the cells
  4. Investigate the cellar