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Quest

Ambrus's Dungeons: Judge and Executioner

Start with “Investigate the outpost”. This quest has 9 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.

Ambrus's Dungeons: Judge and Executioner is a quest.

Coverage

Quest Reference

Before You Start

  • No quest-wide time restriction is confirmed. Follow any Day/Night or timer warning shown on the individual steps below.

In-Game Objectives

Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.

  1. 01

    Investigate the outpost

    Action

    Investigate the outpost.

    Where

    Exact route still unclear

    Journal objective: Investigate the outpost.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  2. 02

    Find the jailer and take his key

    Action

    Find the jailer and take his key.

    Where

    Exact route still unclear

    Journal objective: Find the jailer and take his key.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  3. 03

    Investigate the campOptional

    Action

    Investigate the camp.

    Where

    Exact route still unclear

    Journal objective: Investigate the camp.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
    • This objective is optional; you can leave it for later unless you want its side content.
  4. 04

    Open the cells and free the prisoners

    Action

    Open the cells and free the prisoners.

    Where

    Exact route still unclear

    Journal objective: Open the cells and free the prisoners.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  5. 05

    Decide the man’s fate

    Action

    Decide the man’s fate.

    Where

    Exact route still unclear

    Journal objective: Decide the man’s fate.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  6. 06

    Wait a day

    Action

    Wait a day.

    Where

    Exact route still unclear

    Journal objective: Wait a day.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  7. 07

    Visit the woodcutters's camp

    Action

    Visit the woodcutters's camp.

    Where

    Exact route still unclear

    Journal objective: Visit the woodcutters's camp.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  8. 08

    Find out what happened

    Action

    Find out what happened.

    Where

    Exact route still unclear

    Journal objective: Find out what happened.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  9. 09

    Free the prisoners

    Action

    Free the prisoners.

    Where

    Exact route still unclear

    Journal objective: Free the prisoners.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.

Quest Rewards by Outcome

These cards show alternative quest outcomes. Do not add rewards from different endings together.

I freed most of the prisoners kept by Ambrus, but I felt like one of them deserved his fate and decided to have no hand in changing its course.

Skill points 1Base XP 250

The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.

I decided to free all of Ambrus's prisoners – perhaps it was a mistake and some of them deserved this fate, but it was not for me to judge.

Skill points 1Base XP 250

The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.

If a Route Is Still Unclear

navigation coverage

Keep the quest active and use the in-game marker for these steps.

Next Actions

Quest at a Glance
Journal objectives
9
Time-sensitive steps
0
Possible outcomes
4
  1. Step 1: I likely won't get an invitation – but I can still see what I'm dealing with here. I'd better be ready for a fight.
  2. Step 2: I need the key – it should be somewhere on the jailer's body.
  3. Step 3: You should search the camp for clues to figure out which version of the story is correct.
  4. Step 4: I have the key to the cells – I can free the prisoners.
  5. Step 5: It's up to me to decide the fate of the man accused of being a traitor.
  6. Step 6: You should give things a little time to settle down.
  7. Step 7: The freed woodcutters marked the location of their camp on my map. I should give them a visit.
  8. Step 8: Something happened at the woodcutters's camp. I should investigate the site.
  9. Step 9: I can release the captured people from their cells.

Ambrus's Dungeons: Judge and Executioner Stats

Properties

Type
Quest
Recorded journal objectives
  1. Investigate the outpost
  2. Find the jailer and take his key
  3. Investigate the camp
  4. Open the cells and free the prisoners
  5. Decide the man’s fate
  6. Wait a day
  7. Visit the woodcutters's camp
  8. Find out what happened
  9. Free the prisoners