I freed most of the prisoners kept by Ambrus, but I felt like one of them deserved his fate and decided to have no hand in changing its course.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Start with “Investigate the outpost”. This quest has 9 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.
Ambrus's Dungeons: Judge and Executioner is a quest.
Quest Reference
Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.
Action
Investigate the outpost.
Where
Exact route still unclear
Journal objective: Investigate the outpost.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Find the jailer and take his key.
Where
Exact route still unclear
Journal objective: Find the jailer and take his key.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Investigate the camp.
Where
Exact route still unclear
Journal objective: Investigate the camp.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Open the cells and free the prisoners.
Where
Exact route still unclear
Journal objective: Open the cells and free the prisoners.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Decide the man’s fate.
Where
Exact route still unclear
Journal objective: Decide the man’s fate.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Wait a day.
Where
Exact route still unclear
Journal objective: Wait a day.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Visit the woodcutters's camp.
Where
Exact route still unclear
Journal objective: Visit the woodcutters's camp.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Find out what happened.
Where
Exact route still unclear
Journal objective: Find out what happened.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
Action
Free the prisoners.
Where
Exact route still unclear
Journal objective: Free the prisoners.
The exact entrance, floor, room, or container is still unclear.
Keep this quest active and use the in-game marker.
If stuck
These cards show alternative quest outcomes. Do not add rewards from different endings together.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
The XP shown is the base quest reward; other bonuses or rewards earned earlier are separate.
Keep the quest active and use the in-game marker for these steps.