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Quest

Ambrus's Dungeons: Evil and Convenience

Start with “Investigate the outpost”. This quest has 8 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.

Ambrus's Dungeons: Evil and Convenience is a quest.

Coverage

Quest Reference

Before You Start

  • No quest-wide time restriction is confirmed. Follow any Day/Night or timer warning shown on the individual steps below.

In-Game Objectives

Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next. Branch and optional objectives may appear in a different order.

  1. 01

    Investigate the outpost

    Action

    Investigate the outpost.

    Where

    Exact route still unclear

    Journal objective: Investigate the outpost.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  2. 02

    Interrogate the chief jailer

    Action

    Interrogate the chief jailer.

    Where

    Exact route still unclear

    Journal objective: Interrogate the chief jailer.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  3. 03

    Kill the chief jailer

    Action

    Kill the chief jailer.

    Where

    Exact route still unclear

    Journal objective: Kill the chief jailer.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  4. 04

    Investigate the camp

    Action

    Investigate the camp.

    Where

    Exact route still unclear

    Journal objective: Investigate the camp.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  5. 05

    Look for the fallen tree

    Action

    Look for the fallen tree.

    Where

    Exact route still unclear

    Journal objective: Look for the fallen tree.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • Keep this quest active and use the in-game objective guidance.
  6. 06

    Follow the footprints

    Action

    Follow the footprints.

    Where

    Exact route still unclear

    Journal objective: Follow the footprints.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  7. 07

    Go back to the door

    Action

    Go back to the door.

    Where

    Exact route still unclear

    Journal objective: Go back to the door.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.
  8. 08

    Find out what the key opens

    Action

    Find out what the key opens.

    Where

    Exact route still unclear

    Journal objective: Find out what the key opens.

    The exact entrance, floor, room, or container is still unclear.

    Keep this quest active and use the in-game marker.

    Show related objective target →This opens the objective area. It may not be the exact entrance or the NPC’s current position.

    If stuck

    • The exact entrance or map point for this step is not confirmed yet. Keep this objective active and follow the in-game quest guidance; do not waste time searching for a pin we cannot verify.

If a Route Is Still Unclear

navigation coverage

Keep the quest active and use the in-game marker for these steps.

Next Actions

Quest at a Glance
Journal objectives
8
Time-sensitive steps
0
Possible outcomes
5
  1. Step 1: I likely won't get an invitation – but I can still see what I'm dealing with here. I'd better be ready for a fight.
  2. Step 2: You should question the chief jailer. Maybe he'll tell me why the soldiers were preparing to burn the camp.
  3. Step 3: This coward deserves just one fate.
  4. Step 4: You should search the camp for clues as to what happened here. For some reason, the soldiers packed up the carts with the blood cargo and prepared the camp itself to be burned.
  5. Step 5: A fallen tree should demark the location of potential hidden stash. Let's find it.
  6. Step 6: I found some mysterious footprints. I should check where they lead to.
  7. Step 7: I found the key – I can open the door now.
  8. Step 8: I acquired a brass key, but I've no idea what it's for. I should look around, it might be worthwhile.

Ambrus's Dungeons: Evil and Convenience Stats

Properties

Type
Quest
Recorded journal objectives
  1. Investigate the outpost
  2. Interrogate the chief jailer
  3. Kill the chief jailer
  4. Investigate the camp
  5. Look for the fallen tree
  6. Follow the footprints
  7. Go back to the door
  8. Find out what the key opens