Ambrus's Prisoners: Fate's Mercy
Start with “Intercept the transport”. This quest has 2 required/recorded objective step(s). Follow them in order, and check each step for Day/Night, timer, ability and choice requirements before you move on.
Ambrus's Prisoners: Fate's Mercy is a quest.
Quest Reference
The in-game objectives in order, plus the characters, items and locations they involve.
Before You Start
- No quest-wide time restriction is confirmed. Follow any Day/Night or timer warning shown on the individual steps below.
In-Game Objectives
Search this section for the exact wording from your journal, then use the action, requirement and location notes to work out what to do next.
Branch and optional objectives may appear in a different order.
Where a step says “Marker only”, the journal does not give a fixed entrance, so follow the in-game marker for it.
- 01
Intercept the transport
Action
Intercept the transport.
Where
Follow the in-game marker.
If stuck
- Follow the in-game quest marker for this step.
- 02
Free the prisoners
Action
Free the prisoners.
Where
Follow the in-game marker.
If stuck
- Follow the in-game quest marker for this step.
Next Actions
Quest at a Glance
- Journal objectives
- 2
- Time-sensitive steps
- 0
- Possible outcomes
- 3
- Step 1: You have to kill the guards transporting Ambrus's prisoners.
- Step 2: I can now free the captured folks from their bounds.
Ambrus's Prisoners: Fate's Mercy Stats
Properties
- Type
- Quest
Recorded journal objectives
- Intercept the transport
- Free the prisoners